Mr Wino (C64 review)

Hi all,

I came across this game the other day, it is yet another of countless Manic Miner influenced titles…what makes this entry any different?

Well, the scenario is a tad unusual – The title character Mr Wino  went on the ultimate bender and slipped into a booze infused nightmare slumber and needs to escape his personal hell by collecting wine bottles that unlock gates in his dream world. Mr Wino was released in 1988 but it looks as if it was shelved for at least four years, the visuals could be described as primitive and hardware collision registers are used which is nearly always a telling sign.

If you think I am being negative about the game from the last sentence, don’t jump to conclusions. To be honest I don’t mind playing games of this type once in a while, there is a strange compulsion to keep at it once you settle in learning the monster patterns & level layouts, I guess that old ‘…just one more go’ quotient – it is difficult to explain but there is a reason for the huge popularity of these kind of games.

Mr Wino’s sprite is reasonably animated, looking something like a cross between Gonzo and Q*Bert. There is not much in the way of notable special touches concerning the graphics, it is possible to turn Mr Wino 180 degrees toward the screen in order to climb ladders and this is accompanied by a small animation.The hostile things in the game resemble stuff like frying pans, gasping blobs, rotary phones and bowls of pasta, the gfx are functional and that is all that is required for a game of this type.

I mentioned the monster patterns earlier, something interesting is with most of these games the movement patterns are strictly uniform & predictable but some monsters in Mr Wino have an element of randomness, just when you thought it was safe to ascend that ladder the nasty changes it’s mind and heads back in your direction! For this reason the game seems very rough going without cheats and I played the game for quite a while and came to a level that seemed unfinished, but the truth is you wouldn’t actually reach anywhere near this section anyway.

Mr Wino certainly isn’t the worst example of a platform & ladders collect ’em up so if you decide to give it a try click here for some POKEs

Atari VCS Page Up

Hi all,

I added an Atari VCS (2600) page for Stella Emulator cheat codes I had done, there are not many there at the moment but I hope to fill it out a bit in the future.

Stella Cheats added for the follwing games: Bermuda Triangle, Double Dragon, Ghost Manor, Gozilla, Halloween, Ikari Warriors, Krull, Master Builder, Popeye, Spider-Man, Teddy Apple (aka I Want My Mommy), Thwocker and Tomarc the Barbarian.

To view the page click HERE or use the menu button above to browse platforms

 

 

Final Fight 2 (SNES) new PAR\Game Genie codes

Howdy folks,

Here are some codes I came up with for this pretty decent brawler. If you find the game a bit of a slog try the first code or if you just want maybe a better chance of survival on the harder modes try the other that make the fairly sparse energy pickups like soda, chicken etc fully replenish your health bar. See-ya until next time, enjoy!

ALL enemies one-hit kill or low hp 

PAR

81896437

Game Genie

7561-1FD1

ALL energy pickups fully restore health (Japan version only)

PAR

82D070EA

82D071EA

Game Genie

3C25-4DD6

3C25-4D06

Trinket pickups (ghetto blaster,piggy bank etc) increase health instead of score. Can be used in conjunction with above codes – Japan version ONLY.

PAR

82d76165
82d762D0
82d76382

Game Genie

1921-3D0B
2D21-3D6B
6421-3DAB

C64 Action Replay Update

Hi everyone,

Well, to be honest I have been a bit slow kicking into gear in 2017 but you have to start somewhere so here are some POKEs I cooked up and added to the collection. Rather than have a gazillion posts I am going to update this one with new entries for the time being, so if you are interested in C64 stuff you might want to watch this space

To view the collection click the menu button in the top right and then follow the link…oh BTW, you might notice something different 🙂

Added Action Replay POKEs for the following games: Arkanoid, Bruce Lee, Flimbo’s Quest, To Hell and Back, The Willow Pattern Adventure

piggy-new

More new additions 23\1 : Alcatraz, Doriath, Hades Nebula, Mr Wino, Sidewize

The Death And Return Of Superman (Genesis) new PAR Codes

Hi all,

This is an okay side scrolling beat ’em up that oddly enough was produced by the makers of Warcraft and Blackthorne…for a change there is not an Orc in sight!

I think TDAROS comic-book style artwork is well drawn and overall the sprites are bold and colourful but with the animations only being adequate. The collision detection is a little ropey at times e.g. grappling is not exact science but essentially the game is playable.

There is no two player mode which is always a bummer but what can you do. There are not too many unique aspects to the game other than that you can fly when you want – at the start of the game there are some electric barriers to fly over but the designers quickly give up on these types of obstacles.

superman-chainsaw

Chainsaw refuses to plummet to the earth

Interestingly enemies can be thrown into the background destroying parts of the scenery much like Jaleco’s arcade 64th Street. Another fun touch was throwing baddies off the top of buildings in this manner and seeing them grab the ledge to climb back up again! At the end of the day, you would expect to feel uber powerful playing as Superman but the designers just made it a conventional brawler with a theme.

I still think it is worth a once over though and with these codes I think the game is less grindy and more fun

*Most* enemies need one hit to kill

*Some enemies (Tick\Razorback) use vehicles at times and when I changed the value this enemy would become impossible to hit when in the vehicle, he -could- be knocked out of the vehicle by using the special power but I removed this code all the same. All instances of Doomsday he needs only one hit but the later bosses remain unchanged so stay on your toes.

00C39E:0100
00C11A:1A01
00CA46:1000
00C3A6:0100
00CCC4:0100
00D082:0100
00E034:0100
00D2FC:0100
00D5BE:1A01
00D7EA:1A01
012070:0100
00DC4E:0100