This is a fairly decent PD Hunchback clone coded in AMOS of course with a theme based on the popular British cartoon series from the 80s. There is a good comic book style intro sequence that captures the feel of the cartoon nicely but I think it is worth playing just to hear the terrific speech samples…Good grief!
If you be wanting infinite lives, clicky
Not much really to say about this one, something interesting is you probably never heard of it. And I assure you there is a good reason for that…I will let you employ your superior Batman-esque detective skills to figure out why.
On playing this game I was reminded strangely of Maximum Carnage, I suppose the obligatory comic book cut scenes and how building architecture looks eerily similar in both games. Aside from that, the basic game design made me think more of the home computer game of Suburban Commando, which also emphasized perpetually fighting street thugs, walking through hidden walls to find secret areas and having one on one fighting sequences for boss encounters.
ShadowHawk PAR Codes
Lives – 7E00CC:02
Energy – 7E00CD:7F
Suburban Commando – Ooh, the secrets!
ShadowHawk – Ooh, the secrets!
This is a nice exploration platform adventure\treasure hunt type game I like that might remind one somewhat of popular Activision games from the 8-bit era like H.E.R.O or Pitfall 2.
Something a little unusual about the game is that it employs an inventory system so there is some very mild micro management – while admittedly a little fiddly in its implementation it is an interesting idea that your characters hands must be free (empty) to climb up and down the cavern walls. The icon on the lower left part of the screen that represents this free movement looks like a funny stick man sort of like the absurd silhouette that represent the human species in the Starflight games. What more is there to say? er, on the musical front there is a rather good SiD rendition of Madness “House of Fun” though perhaps it feels a bit inappropriate, I think it is a nice personal touch.
If you are in the mood for some spelunking and want infinite lives or infinite ammo for the guns (yeah baby!), follow this link
Please note this game is not to be confused with Journey to the Centre of the Earth by Chip Software.
I am a huge fan of Arkanoid and while it stills remains the best of breed even now I love checking out the myriad of different takes on the general theme that are still popping up frequently to this day on both modern and retro platforms alike. I think Retroid is a great entry to breath some life into the genre for Nintendo’s aging, but still perfectly capable stalwart hand-held machine.
I think because of the similarity in hardware, Game Boy breakout\Arkanoid games tend to feel like those that appeared on the ZX Spectrum micro computer, with things like the limiting digital controls and functional graphics and that remains true with Retroid – though don’t get me wrong, I was surprised by the level of detail packed into the bricks and backgrounds that isn’t necessarily immediately evident on the first level.
Level 2 – note the bas relief shading on the surrounding pipes.
Similar to Arkanoid and its contemporaries, Retroid has power-up pills that drop occasionally from destroyed bricks that grant things like extended bat, extra ball , gun etc anyone who is familiar with the game style knows that keeping the ball in play is paramount even if the temptation to slide off course for that pill is ever present. Interestingly the game gives you an option to play without those perks for those that want to stay closer to original breakout feel.
Retroid seems pretty easy going in the beginning, but later levels that include things like solid walls that surround the bricks means getting that perfect angle progressively more difficult to achieve and you might see your precious reserve lives go dwindling away.
If you want infinite lives to practice the game, try this Genie code:
I wasn’t familiar with this game and came across it by chance when browsing HOL.
It is a really good Lode Runner variant with a fun 50s horror movie vibe. The game was coded in Blitz Basic for a magazine competition and I think it is really well done – the sound samples are highly entertaining and the gfx are also very accomplished. There are many nice touches like the comical introductory sequence and nicely animated end-of-section intermissions. You can grab the game from AMI Sector One…why not give it a try!
If you are interested in the cheats, click here
This game in some ways reminds me of Doodlebug and I think it is a nice platformer with some welcome lite puzzle elements. Definitely worth a look!
If you decide to try Super Blukid and would like a few AR cheats, click here
Boss battle with clockwork Mouse