Shedding a little light on unreleased Amiga game – Warrior

Howdy folks,

There was a very early alpha demo of a game called “Warrior” that was released into the scene around 91.

Even in its early state the game looked quite promising, the main character sprite running swagger animation reminded me of Shadow of the Beast 3 as did the boomerang behaviour of the weapons, though I believe this demo predates the release of the aforesaid game by at least a year.

The reflection effect on the water at the bottom of the screen is a nice touch and the tune that accompanies the demo is quite upbeat and pleasant. As I mentioned the game was in a very early stage of development, a little collision detection had been implemented – weapons thrown make enemies flash on contact, the ladders work but other interact-able things like potions and treasure chests, what they may have represented in the final game is left to your imagination.

This game demo was on a disk accompanied by another game preview “Aladdin’s Magic Lamp” now this other game was actually released, the distribution was probably quite limited to some European territories and it was done by little known Norway based team New Line.

I believe that perhaps Warrior was done by people from the same team, I did a little sleuthing and dug through the ASCII code to find some kind of coder tag, and I found ‘B.Y-….JAN’ the lead coder on the only other released New Line game Plexu The Time Travellers – Jan Meltevik. Below is the ASCII from Warrior and Plexu





It is also interesting to note that on another commercially unreleased New Line game “Wacko jr. in Wonderland”, a simple cutesy platform game geared towards youngsters. The music for it was provided by none other than Allister Brimble, he worked on many Codemasters games over the years, and to me Wacko jr. seems like something the Codies might have released and I wonder if maybe there was some kind of contract that fell through or something perhaps.

I will leave you with some pics of New Line’s other games

Plexu - The Time Travellers (1990)(New Line) Boss

Plexu Boss Fight: Triceratops Alien thing

Aladdin's Magic Lamp (1989)(NewLine) Dino

Aladdin’s Magic Lamp Boss 2: Robo Dino


Double Dragon 2600, TMNT Arcade & Altered Beast for Amiga mini reviews, cheats and more!

Continuing on the beat ’em up theme from last time, I have some cheats companied with my waxing lyrical opines of these arcade game conversions for the home.

Double Dragon (1989) VCS Abobo drop kick

Abobo drop-kicks Billy !

Firstly, I have some Stella emulator cheats for the Atari VCS (2600) version of Double Dragon – I don’t think any of the home versions of this game quite did the original justice, but it must be said this incarnation is a valiant effort given the extremely limited hardware.

When you load the game you get a rendition of the iconic arcade title music, you certainly won’t mistake it for any other game. The two player mode has been retained with a restriction being each player is granted roughly half of the play area each, player one on the top and two on the bottom.

Something interesting you notice is the Lee brothers seem to be wearing beanies or perhaps balaclavas, it looks odd however it does give this version a certain distinctiveness. Most of the fighting moves have been kept in, you can punch, kick, jump kick, head-butt and elbow-butt…even some weapons appear like the bat and the boxes can be thrown which is pretty darn cool.

Something I forgot about this version was the one on one versus mode similar to the NES game which is an interesting inclusion. Be forewarned this game is quite difficult, especially at first – you can learn the patterns & tricks with practice and hopefully in the mean time these cheats will help out a bit 🙂

Infinite Lives (Both Players)


Freeze Time


To enter these cheats, run the game then press TAB, click the ‘Cheat Code’ button, then click the ‘Add’ button, it is fairly straightforward from there, see the pic below

stella cheat entry

Entering lives cheat for Double Dragon

The lives cheat took me some time to figure out, the method of decreasing the lives\nrg was somewhat unorthodox, both players health and the two opponents on screen were kind of all tied together in symbioses and manipulated by logic operations. After tracing the program I eventually found the offending culprit.

Oh, the photo of the cartridge above is from my own collection, I got it from a pawn shop many moons ago so it isn’t pristine condition. I think the artwork is pretty neat mind 🙂


Teenage Mutant Hero Turtles - The Coin-Op! (1991)

The old sign ambush

Next up I have some Action Replay cheats for Teenage Mutant Hero Turtles The Coin OP! for the Amiga. If by chance you have never encountered the “Hero” title variation, this was a result of the UK government having an odd problem with the word “Ninja” also things like Michelangelo’s Nunchacku were seen as so offensive scenes involving them were edited out of TMNT cartoons and movies at that time – strange but true.

So, what about this conversion of the game? To be honest I think it could have turned out better, the speedy play of the arcade is lost but it is a lazy ST port so the most isn’t made of the superior Amiga hardware. With that said, the art is fairly well done – you do get a good feel for the arcade graphics, it is mostly all there however the screen is compacted somewhat into a smaller television screen shaped display in the center of the screen (see above).

The intro music doesn’t include the cartoon theme music like the arcade, but it does feature the other tune that you here at the start and what you get is pretty faithful to the coin-op, but sadly there is no in-game tunes so you have to provide your own. Back in the day I liked playing the arcade game with some friends on the weekend when the machine was in town, the experience is not the same playing it on the emulator but the memories still come flooding back!

To see the Turtles cheats click here!



Iconic Beast Eye

Lastly, I have a neat infinite lives Action Replay cheat for Amiga Altered Beast. Yes it is another Atari ST port (sighs) but I like the game, so again the conversion is competent but leaves something to be desired but nevertheless it is still fun to play especially with a second player. I never quite gauged why not so many people were keen on this game, sure the play is quite simplistic but those guys at Sega had great artists and I think there are so many weird and wonderful creatures to bash up you never get bored, anyway I think it is a really cool game!

To see the Altered Beast cheats, click here!

Streets of Rage new PAR Codes

I am a huge fan of side scrolling beat ’em ups, I maintain that the original arcade Double Dragon is the single greatest ever, with DD2 falling in at close second of course.

I think running along side with Konami’s awesome entry to the fray – Vendetta (Crime Fighters 2) and Technos own Combatribes, Sega’s classic brawler Streets of Rage comes closest to staying true to the classic DD feel, combine that with some definite Final Fight flavour stirred into Sega’s primordial concoction, it certainly proved to be a recipe for success given the huge popularity of the game.

Great as the game is, one thing I personally didn’t like with Streets of Rage was how the weapons fatigue rather quickly and disappear. So, what I wanted to achieve was to let the player(s) carry weapons throughout a level and on ALL levels…this did take some doing (those knives REALLY kept me busy), but I think I managed it  🙂

recommend emulator Kega Fusion 3.64. Enjoy!

FFC9D0:0001 Weapons don’t break and disappear (Code 1)
FFCA50:0001 Weapons don’t break and disappear (Code 2)
FFCAD0:0001 Weapons don’t break and disappear (Code 3)
FFCB50:0001 Weapons don’t break and disappear (Code 4)
FFCBD0:0001 Weapons don’t break and disappear (Code 5)
FFCC50:0001 Weapons don’t break and disappear (Code 6)
FFCD50:0001 Weapons don’t break and disappear (Code 7)
FFCDD0:0001 Weapons don’t break and disappear (Code 8)


Toxic Crusaders Sega Genesis PAR Codes

Howdy all,

Well, I said in my first post I would add other platforms in the future,  so here are my first set of Pro Action Replay codes for the Sega Mega Drive\Genesis game Toxic Crusaders.

Firstly, it must be said this isn’t a much beloved game from what I’ve read around the net, but I am a bit of long time Toxie fan, I think the game is quite a fun novelty, I particularly like the art direction, some of those bosses definitely look pretty funky.  The video game is a side-scrolling beat ’em up slash platform romp in the vein of games like Double Dragon, TMNT, Battle Toads…to me those seem like the major influences anyway.

If you want to look at a retro review of the game from British mag Mean Machines Sega, click here

The game is of course based on the cartoon show from the early 90s from Fred Wolf productions (Murakami Wolf Swenson), the same guys who brought you the original TMNT cartoon that spanned the late 80s & early 90s. I took a trip down memory lane and checked out an episode of TC today on Tube and I think the pervading tongue in cheek  vibe is quite in sync with the tone of the later season TMNT episodes which constantly break the fourth wall, there are a smattering of off-kilter jokes for ‘older kids’ and most of the human characters look disturbingly like Llyod Kaufman….it’s fun, I really enjoyed revisiting it!



Toxic Crusaders PAR Codes

Yvonne-picnote: I found these codes while using the character Junkyard, and since this can be a two player game Toxie has different addresses for Lives, health etc. The code for the Skates will only work with Junkyard, but the lives, nrg and invincibility will work with both Junkyard and No-Zone. I quickly did the lives for Toxie, I might do the others later. I tested these extensively on the emulator so there should be no problems, just remember in order to choose the other characters go into the options menu first.

I recommend using the Kega Fusion 3.64 emulator 


Infinite Lives (Toxie ONLY!)


Infinite Lives (Junkyard & No-Zone ONLY!)


Infinite NRG (Junkyard & No-Zone ONLY!)


Invincible (Junkyard & No-Zone ONLY!)


note: This code affects collision, so DON’T use it on the first level
because you need to use the skateboard to progress. Also, you cannot collect toxic bubbles or the power-up, however with Junkyard you could use this code in conjunction with the Skate code below.

Inf. Chopper fuel (You can crash it when you need to get out)


Always have Skates on (Junkyard ONLY!)


Emulator Only Codes

note: enable only the corresponding code when the Boss actually
appears, then turn it off again when it dies\retreats. I did track
down the fourth Boss nrg address but placing any value into it (even
if not frozen) would crash the game. These codes do NOT work with the
Boss Rush at the end.

Kill first Boss now!


Kill Second Boss now!


Kill Third Boss now!


Kill Fifth Boss now!




POKEs for Arkanoid Preview with VICE Tuturial

You may or may not have known that before the official Commodore 64 version of Arkanoid by Imagine was released there was a quite different version in development by Lynsoft to be published by Firebird. Due to some legal wrangling between Atari & Taito this version never officially surfaced, you can read a little more about it here. This preview version was preserved in 2009.

I would recommend playing it with the VICE emulator, the game supports Paddles which can be enabled from the game menu pressing F1. in VICE make sure the following things are set from ‘settings’, ‘mouse settings…’ (see pic below) then if the mouse is not working press ‘Alt+Q’ to enable mouse events. After everything is working, you can maximize the screen or press ‘Alt+D’ to go full screen and do the same again when you want to go back to a window.


If you don’t have the Action Replay CRT, just punch the following into your search engine – Action Replay v7.5 Professional (1989)(Datel).  If you are not sure what to do with it in VICE, click the ‘file’ menu, then ‘Attach CRT Image…’ point to where you saved the file, you need to extract it from the zip to select it.

After you see the Action Replay interface come up, click ‘file’ then Autostart disk/tape image…’ choose the ARKANOI-.T64, moderately firmly press the F3 key and the game should start up, if it doesn’t do a reset (Alt+R), click ‘file’ ‘Autostart’ again and just click on Attach button, then push F3 again.

When the game is up and running press ‘Alt+Z’ to invoke the Action Replay and it is straight forward from there – press ‘E’ to enter pokes, when your done typing them in press Enter again to go back to the menu & F7 to resume the game.

Now with all that out of the way, I present to you my POKEs for Arkanoid Preview

Keep Bat modifier after losing ball (Gun or Sticky Bat)


Always have gun after losing ball (these need be used in conjunction with the above POKEs to work)


Level Select
At the title menu screen, invoke the freezer & POKE

29379,x [x=0-50]

note: on round 39 the bat can’t move, so to skip it POKE 29379,39 – you have to do it at the games’ starting menu, sorry. After round 51 you get unceremoniously dumped to BASIC.