Mr Wino (C64 review)

Hi all,

I came across this game the other day, it is yet another of countless Manic Miner influenced titles…what makes this entry any different?

Well, the scenario is a tad unusual – The title character Mr Wino  went on the ultimate bender and slipped into a booze infused nightmare slumber and needs to escape his personal hell by collecting wine bottles that unlock gates in his dream world. Mr Wino was released in 1988 but it looks as if it was shelved for at least four years, the visuals could be described as primitive and hardware collision registers are used which is nearly always a telling sign.

If you think I am being negative about the game from the last sentence, don’t jump to conclusions. To be honest I don’t mind playing games of this type once in a while, there is a strange compulsion to keep at it once you settle in learning the monster patterns & level layouts, I guess that old ‘…just one more go’ quotient – it is difficult to explain but there is a reason for the huge popularity of these kind of games.

Mr Wino’s sprite is reasonably animated, looking something like a cross between Gonzo and Q*Bert. There is not much in the way of notable special touches concerning the graphics, it is possible to turn Mr Wino 180 degrees toward the screen in order to climb ladders and this is accompanied by a small animation.The hostile things in the game resemble stuff like frying pans, gasping blobs, rotary phones and bowls of pasta, the gfx are functional and that is all that is required for a game of this type.

I mentioned the monster patterns earlier, something interesting is with most of these games the movement patterns are strictly uniform & predictable but some monsters in Mr Wino have an element of randomness, just when you thought it was safe to ascend that ladder the nasty changes it’s mind and heads back in your direction! For this reason the game seems very rough going without cheats and I played the game for quite a while and came to a level that seemed unfinished, but the truth is you wouldn’t actually reach anywhere near this section anyway.

Mr Wino certainly isn’t the worst example of a platform & ladders collect ’em up so if you decide to give it a try click here for some POKEs

C64 Action Replay Update

Hi everyone,

Well, to be honest I have been a bit slow kicking into gear in 2017 but you have to start somewhere so here are some POKEs I cooked up and added to the collection. Rather than have a gazillion posts I am going to update this one with new entries for the time being, so if you are interested in C64 stuff you might want to watch this space

To view the collection click the menu button in the top right and then follow the link…oh BTW, you might notice something different 🙂

Added Action Replay POKEs for the following games: Arkanoid, Bruce Lee, Flimbo’s Quest, To Hell and Back, The Willow Pattern Adventure

piggy-new

More new additions 23\1 : Alcatraz, Doriath, Hades Nebula, Mr Wino, Sidewize

Los Angeles SWAT (C64) AR POKE

Hi folks,

This is a pretty neat game where you play as a Swat guy with an assault rifle basically cleansing the streets of countless armed thugs.

The game scrolls vertically ala’ Ikari Warriors and at first glance it looks a bit like a SEUCK built game, but this game predates that program by a couple of years. There are a few interesting points like how your two extra lives are represented by Swat guys that follow along behind you & the erratic enemy behaviour e.g. if you let go of the controls you’ll notice the baddies don’t always home in on your position but rather shuffle about the streets sometimes hurling a Molotov at their own feet…these guys quite possibly could be on something.

la-swat-swarm

End of level gang rush

At times a beat cop will wander down the path on the left or right, and if you shoot him you lose points – it is a shame the thugs don’t attack these patrolmen as it would have added a touch of realism. At times there is a gunman on a rooftop sweeping part of the road with bullets that need to be given a wide berth as he can’t be dealt with, I suppose grenades are not standard issue for a Swat guy. At the end of the road you are confronted with a huge swarming gang that approaches from three directions and after that a lone thug emerges with a hostage to liberate or become collateral damage – either way you move onto the next level.

la-swat-hostage

Hostage Situation

At the end of the day LA SWAT is a decent and fairly addictive twitch shooter that could have probably used a few more complications but as it stands I think it is worth a look.

The routine for keeping track of your reserve men was a bit unusual for this game but I have encountered more bizarre examples, anyway

Freeze at the title screen and POKE 7632,1 for infinite lives

If you play on an emulator I strongly recommend using Hoxs64 as the game seems to have issues on VICE

 

 

 

 

 

A Journey to the Centre of the Earth (C64) POKEs

This is a nice exploration platform adventure\treasure hunt type game I like that might remind one somewhat of popular Activision games from the 8-bit era like H.E.R.O or Pitfall 2.

Something a little unusual about the game is that it employs an inventory system so there is some very mild micro management – while admittedly a little fiddly in its implementation it is an interesting idea that your characters hands must be free (empty) to climb up and down the cavern walls. The icon on the lower left part of the screen that represents this free movement looks like a funny stick man sort of like the absurd silhouette that represent the human species in the Starflight games. What more is there to say? er, on the musical front there is a rather good SiD rendition of Madness “House of Fun” though perhaps it feels a bit inappropriate, I think it is a nice personal touch.

If you are in the mood for some spelunking and want infinite lives or infinite ammo for the guns (yeah baby!), follow this link

Please note this game is not to be confused with Journey to the Centre of the Earth by Chip Software.

POKEs for Arkanoid Preview with VICE Tuturial

You may or may not have known that before the official Commodore 64 version of Arkanoid by Imagine was released there was a quite different version in development by Lynsoft to be published by Firebird. Due to some legal wrangling between Atari & Taito this version never officially surfaced, you can read a little more about it here. This preview version was preserved in 2009 and you can snag yourself a copy here.

I would recommend playing it with the VICE emulator, the game supports Paddles which can be enabled from the game menu pressing F1. in VICE make sure the following things are set from ‘settings’, ‘mouse settings…’ (see pic below) then if the mouse is not working press ‘Alt+Q’ to enable mouse events. After everything is working, you can maximize the screen or press ‘Alt+D’ to go full screen and do the same again when you want to go back to a window.

Vice-mouseoptions

If you don’t have the Action Replay CRT, just Google Action Replay v7.5 Professional (1989)(Datel).  If you are not sure what to do with it in VICE, click the ‘file’ menu, then ‘Attach CRT Image…’ point to where you saved the file, you need to extract it from the zip to select it.

After you see the Action Replay interface come up, click ‘file’ then Autostart disk/tape image…’ choose the ARKANOI-.T64, moderately firmly press the F3 key and the game should start up, if it doesn’t do a reset (Alt+R), click ‘file’ ‘Autostart’ again and just click on Attach button, then push F3 again.

When the game is up and running press ‘Alt+Z’ to invoke the Action Replay and it is straight forward from there – press ‘E’ to enter pokes, when your done typing them in press Enter again to go back to the menu & F7 to resume the game.

Now with all that out of the way, I present to you my POKEs for Arkanoid Preview

Keep Bat modifier after losing ball (Gun or Sticky Bat)

29617,234
29618,234
29619,234
32587,234
32588,234
32589,234

Always have gun after losing ball (these need be used in conjunction with the above POKEs to work)

30706,169
30707,65
30708,141
30709,142
30710,3
30711,234

Level Select
At the title menu screen, invoke the freezer & POKE

29379,x [x=0-50]

note: on round 39 the bat can’t move, so to skip it POKE 29379,39 – you have to do it at the starting menu, sorry. After round 51 you get unceremoniously dumped to BASIC.