Added some pokes for the Ocean arcade adventure Double Take. If you decide to try this game and need some extra help with it, there are some maps that also contain hints and other helpful info over at worldofspectrum.org
Last minute C64 additions – The Simpson’s (Arcade game), Swamp Fever
Use the menu button above to navigate to the Commodore 64 page
Added Amiga Action Replay cheats for the following games – Banana Islands (PD), Ilyad, Stryx and Scrolling Walls. Click here to view
Stryx – in the travel tubes
Banana Islands Boss battle
Here are some codes I came up with for this pretty decent brawler. If you find the game a bit of a slog try the first code or if you just want maybe a better chance of survival on the harder modes try the other that make the fairly sparse energy pickups like soda, chicken etc fully replenish your health bar. See-ya until next time, enjoy!
ALL enemies one-hit kill or low hp
ALL energy pickups fully restore health (Japan version only)
Trinket pickups (ghetto blaster,piggy bank etc) increase health instead of score. Can be used in conjunction with above codes – Japan version ONLY.
Well, to be honest I have been a bit slow kicking into gear in 2017 but you have to start somewhere so here are some POKEs I cooked up and added to the collection. Rather than have a gazillion posts I am going to update this one with new entries for the time being, so if you are interested in C64 stuff you might want to watch this space
To view the collection click the menu button in the top right and then follow the link…oh BTW, you might notice something different 🙂
Added Action Replay POKEs for the following games: Arkanoid, Bruce Lee, Flimbo’s Quest, To Hell and Back, The Willow Pattern Adventure
More new additions 23\1 : Alcatraz, Doriath, Hades Nebula, Mr Wino, Sidewize
This is an okay side scrolling beat ’em up that oddly enough was produced by the makers of Warcraft and Blackthorne…for a change there is not an Orc in sight!
I think TDAROS comic-book style artwork is well drawn and overall the sprites are bold and colourful but with the animations only being adequate. The collision detection is a little ropey at times e.g. grappling is not exact science but essentially the game is playable.
There is no two player mode which is always a bummer but what can you do. There are not too many unique aspects to the game other than that you can fly when you want – at the start of the game there are some electric barriers to fly over but the designers quickly give up on these types of obstacles.
Chainsaw refuses to plummet to the earth
Interestingly enemies can be thrown into the background destroying parts of the scenery much like Jaleco’s arcade 64th Street. Another fun touch was throwing baddies off the top of buildings in this manner and seeing them grab the ledge to climb back up again! At the end of the day, you would expect to feel uber powerful playing as Superman but the designers just made it a conventional brawler with a theme.
I still think it is worth a once over though and with these codes I think the game is less grindy and more fun
*Most* enemies need one hit to kill
*Some enemies (Tick\Razorback) use vehicles at times and when I changed the value this enemy would become impossible to hit when in the vehicle, he -could- be knocked out of the vehicle by using the special power but I removed this code all the same. All instances of Doomsday he needs only one hit but the later bosses remain unchanged so stay on your toes.
This is a pretty neat game where you play as a Swat guy with an assault rifle basically cleansing the streets of countless armed thugs.
The game scrolls vertically ala’ Ikari Warriors and at first glance it looks a bit like a SEUCK built game, but this game predates that program by a couple of years. There are a few interesting points like how your two extra lives are represented by Swat guys that follow along behind you & the erratic enemy behaviour e.g. if you let go of the controls you’ll notice the baddies don’t always home in on your position but rather shuffle about the streets sometimes hurling a Molotov at their own feet…these guys quite possibly could be on something.
End of level gang rush
At times a beat cop will wander down the path on the left or right, and if you shoot him you lose points – it is a shame the thugs don’t attack these patrolmen as it would have added a touch of realism. At times there is a gunman on a rooftop sweeping part of the road with bullets that need to be given a wide berth as he can’t be dealt with, I suppose grenades are not standard issue for a Swat guy. At the end of the road you are confronted with a huge swarming gang that approaches from three directions and after that a lone thug emerges with a hostage to liberate or become collateral damage – either way you move onto the next level.
At the end of the day LA SWAT is a decent and fairly addictive twitch shooter that could have probably used a few more complications but as it stands I think it is worth a look.
The routine for keeping track of your reserve men was a bit unusual for this game but I have encountered more bizarre examples, anyway
Freeze at the title screen and POKE 7632,1 for infinite lives
If you play on an emulator I strongly recommend using Hoxs64 as the game seems to have issues on VICE
This is a fairly decent PD Hunchback clone coded in AMOS of course with a theme based on the popular British cartoon series from the 80s. There is a good comic book style intro sequence that captures the feel of the cartoon nicely but I think it is worth playing just to hear the terrific speech samples…Good grief!
If you be wanting infinite lives, clicky