Double Dragon (NES) new Game Genie Codes

Comb If I come up with anything else worthwhile, I will add it here

 

Inf. Energy\Enemies defeated in one knock-down (Mode A)

XTVXNXSU
XTNZEZKU
XANZOZLE

Always have bat (Mode A)

note – gfx corruption on bat occurs when other weapons appear.

OZEXTSPX
EAEXYSNI
SAOZASSO

Weapons not held\thrown float to the heavens (Mode A)

note – silly but amusing

SXOOSUSE
SXXSOSSO

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The Terminator (NES) Game Genie Codes

Hi all,

I decided to do some codes for this game..I played through it twice to test everything was okay and make sure you can play to the end. As you can see, there are quite a few codes to be immune to damage but this was just how the game was coded. I couldn’t be bothered doing the driving levels since the lives codes are all you really need there. Unless I have made a typo somewhere everything should be okay. Have fun, enjoy etc.

 

Infinite Lives

GZXAGEVK
GZVTISVK
GZUYVSVK

 

Start with fifty grenades

ZLXLGVAA

 

Hearts fully restore health

ENSLSZAP

 

Mega Jump

NOTE – It is possible to kill yourself by jumping through the top of the screen. However, this does not happen if you combine this code with the ‘fall through pits’ codes below.

OYVTESUN

 

Low gravity fall

NOTE – affects most things, including grenades.

AASIVYLA

 

Safely fall through pits

XTUNZNOX
ATUNLNNY

 

– Some damage modifier codes –

Acid droplets do much less damage

ZENLVAAP

 

Projectiles do much less damage

ZANUZIAP

 

Endoskeleton punches do half damage

ZOUUZAGZ

 

– Alternative –

Take no damage from attacks\hazards (except overhead driving levels)

NOTE – falling into pits still means instant death unless you also use the above ‘fall through pits’ codes. Also, the following codes are not dependent on one another, so you can use any three on real hardware.

AENLVAAP

AANUZIAP

AEOUKPYA

AESLEALP

GZEUSSVK

AEUUZAGZ

AAUUSIYA

Total Recall for NES new Game Genie codes!

Once again I have another much unloved game for you, this time Total Recall for NES – US mag Electronic Gaming Monthly rated it worst film to game tie-in in 1990…ouch!

Total Recall (Europe)-17

Dead-beats get perpetually thrown out of the Last Resort

Now I know licensed games have a stigma for being of poor or inferior quality, usually a quick cash-in rush job and more often than not it is true. Is Total Recall for NES any different? It all depends on your point of view, there are always many factors to account for…in any case I found the game to be nothing short of fascinating and quite absorbing in its approach to tie together a basic platform game with the film it is based upon.

Total Recall (Europe)-6

Fun at the Terminal security check-point

Something neat about film tie-ins is that often the game developers are given the movie script perhaps several months or even a year before the film comes out. Obviously some time is needed to develop the game so when it is completed it can coincide with the release of the movie. Of course, script changes are an ongoing process during the gestation of a films’ development, so often the video game will contain remnants of this old script ergo what you get in the game won’t be totally in sync with the movie and this is most definitely the case with Total Recall.

Total Recall (Europe)-3

in-game cut scene

The standout difference is the trip to the cement factory after the talk on the phone with the mysterious stranger (pic above), this plays out totally different in the film where upon a briefcase is left by the pay phone by the stranger, and Quaid wrestles it from the grasp of an obnoxious woman.

Total Recall (Europe)-4

Wino boss with lethal boomerang hat

In the game, Quaid travels to the aforesaid cement factory where he battles with winos and there is a ‘boss’ wino you must fight for the briefcase –  the winos are briefly described in the fifth revision of the script that can be viewed at imsdb.com, however the script Interplay were working from was evidently quite a bit further along and closer to the final script. Also, the way in which Benny is killed in the game differs from the movie, and may have been described as such in the script.

Total Recall (Europe)-19

Nothing to lose your head over

If you have watched the movie and decide to check out the script at imsdb.com you will notice many differences from the final, it precedes the rewrite to be tailored to Arnold so the tone of the movie was completely different with pervading dark humour, it makes for a great read!

Total Recall (Europe)-11

Touching down on Mars

 

GAME GENIE CODES FOR TOTAL RECALL (EU)

Super Mars Jump tm

ZKEIOEAO

ZEOINEZK

stoneheadnote: both codes are necessary. The affect of these codes extends to the enemies, this is because the game economises\recycles code quite extensively. One time during the first boss fight Lori became stuck in the ceiling, but I was not able to reproduce this again.

Canisters grant twice normal health boost

SXNVNLOL

ZLETEKIT

Canisters additionally grant Machine Gun (press pause & then resume to fix gfx)

VAEVKGSZ

NTEVSKPO

OZEVVKPE

AAEVNGAP

note: obviously can’t use these ones on real hardware, sorry about that.

All Bosses start with much less energy

OXKSAZOU

ASKSPZTZ

final note: if you want to have these codes on your own site, that’s okay, but please drop me the credit as I did spend some time developing them.

Total Recall (Europe)-8

What the?!?