Latest Updates

 

Amiga Action Replay cheats – Golden Axe, Jungle Jim, Quest Of Agravain, Super Gem’Z, Zoom!, Crack Out v2.0, Impact!, Evasive Aksion demo, JUMPING JIM, Bunny Bricks, Thundercats, Jonas Fulstrand, Plebs, Splat, Amazing Adventures Of Harry Haddock, Klawz the Kat, Rushhour, Paws N Claws \ New York Warriors, Gridrunner (Mental Image), Puffy’s Saga, Sardonic, Dogs of War, Deathbots, Blockhead, Jumpy, Operation Firestorm 98 Edition, Hybris, Renaissance 1, Locomotion (Byte Back), Deliverance, Cobra, Ultimate Body Blows, Tube Warriors, Ball Raider, SAS Combat Simulator, Kamikaze, Seymour Goes To Hollywood, Strange New World, Cogan’s Run, Technocop \  Larrie And The Robbery Of The Ardies, Atax, Menace

Steem Debug (Atari ST) Cheats – Bubble Bobble, Ascot, Painter, Bert the Squirt, Robbo, Douglas Rockmoor, Renegade, Super Break-Out 1.1a, Bubble v1.1, Artura, Bootiful Babe, Skyrider

Atari 8-bit cheats – Henry’s House, Mr. Cool, Preppie!, Preppie! 2, Monkey Magic, Balloon Pop, Gun Law (new cheat), The Citadel, Burger Chef, Burger Boy!, Arkanoid II, Dracula Lives, Kid Grid, Fire Chief, Zone X, 3d24, Pharaoh’s Pyramid, Beef Drop, Yogi’s Great Escape, Space Rider, Ruff and Reddy, Darg,Hunchback, Dinky-Do, Desmond’s Dungeon, Into the Eagles Nest, Commando, Mr. Bear, Boulder Dash III, Ghastly Night, Last guardian, Manic Miner

Stella Cheats (2600) – Demolition Herby, Donkey Kong, Gas Hog, Springer, Smurf – Rescue in Gargamel’s Castle, Hunchy II, Dark Cavern, Astroblast, Spider Fighter, Centipede, Berzerk, Encounter at L-5, Bugs, Bumper Bash, No Escape!, Mr. Do!, Ms. Pacman, Time Pilot, Super Cobra, Blueprint

C64 AR POKEs – Lancer-Lord

Inf. Lives

3023,173

SNES codes – Total Carnage Prototype

note – this is the revision that crashes when you press the triggers (for Mines)

Cheat type – RAW

Inf. Lives

8BEFD9A5

VICE PLUS4 cheats – Guzzler

Activate the Monitor

Protection from monsters & bombs

f 1799 1799 0

f 1ae3 1ae3 0

f 1f05 1f05 0

Inf. Lives

f 2341 2343 ea

g <enter>

 

C64 AR POKEs – Trolls and Tribulations

note – tested with original Disk.

Inf. Lives

16519,234
16520,234

C64 AR POKEs – Gladiators (Alternative Software)

note – tested with original Tape.

Inf. Lives

11199,234
11200,234
11201,234

C64 AR POKEs – Arkanoid III, IV, V (Arkanoid Hacks)

Inf. Lives

39800,0

C64 AR POKEs – Outlaw (Players)

note – tested with original Tape.

Inf. Lives

33043,234
33044,234
33045,234

C64 AR POKEs – Burger Chase

note – tested with original Tape.

Bonus items are worth nineteen peppers

6142,169

Sega Mega Drive Codes: Sunset Riders (Europe)

Game Genie

Master Code

note – the screen will turn red for a second before the game starts.

BJBT-AA46

Begin game with 82 lives (both players)

JAHT-B12W

C64 AR POKEs – Jonny Quest in Doctor Zin’s Underworld

note – tested with original Tape.

Inf. Energy

12205,165
20424,165
20460,165

ZX Spectrum multiface poke – The Hair-Raising Adventures of Mr Hair

Inf. Lives

30902,0

 

hallow - Copy October

Amiga Action Replay cheats – Henry’s House, Baldy (updated), Altered Beast (updated), PTC, Superhero, Stryx (added collision cheat), Mission Underground, Sound the Space Cadet (updated), SideWinder, Babylonian Twins, Smash The Beast, Battle Squadron, Crystal Hammer, Pacman 87, Ace The Space-Case, Running Bob, Cedric And The Lost Sceptre, Edd the Duck, Top Secret

Stella Cheats (2600) – James Bond 007, Chuck Norris Superkicks, Montezuma’s Revenge, Pursuit of the Pink Panther, Kick-Man

Atari 8-bit cheats – Convicts (The), Nasen Jack, Screwball

Individual entries will appear just below

VICE PLUS4 – Majesty Of Sprites (2015)

note – these have to be re-entered for each World.

Inf. Lives

a cf2f

lda $80

Inf. Bombs

a cff0

lda $81

MEGA DRIVE CODES: Bare Knuckle – Ikari no Tetsuken ~ Streets of Rage (World)

Note – only tested with Fusion 3.64

FFC9D0:0001 Weapons don’t disappear (Code 1)
FFCA50:0001 Weapons don’t disappear (Code 2)
FFCAD0:0001 Weapons don’t disappear (Code 3)
FFCB50:0001 Weapons don’t disappear (Code 4)
FFCBD0:0001 Weapons don’t disappear (Code 5)
FFCC50:0001 Weapons don’t disappear (Code 6)
FFCD50:0001 Weapons don’t disappear (Code 7)
FFCDD0:0001 Weapons don’t disappear (Code 8)

VICE PLUS4 – Adventures In Time (2010)

Inf. Lives

when the title screen appears..

activate the monitor

type

a bfa3 <enter>

type

lda $bf44 <enter> <enter> g <enter>

 

26\9

Amiga Action Replay cheats – Dragon Ninja, Titus The Fox: To Marrakech And Back,
Robouldix, Advanced Lode Runner

Atari 8-bit cheats – Arkon, Daylight Robbery, Fire Man

18\9

Stella Cheats (2600) – Quest for Quintana Roo

13\9

Amiga Action Replay cheats – Grey Slayer, Bat Dog, Builderland, Ice Runner, Butcher Hill, Bubble Ghost

added some ST stuff, see below

31\8

ZX Spectrum Multiface Pokes – Chubby Gristle

Collision Cheat

29787,195

back to normal

29787,202

Steem Debug (Atari ST) Cheats – Typhoon, Mad Flunky, Shackled, Crackman v1.56, Castle Frankenstein, Kid GP, Bug Spray, Robotron 2084, Mission Deadzone, Droid

look below for any new atari 8-bit, Amiga or Stella additions.

22\8

Atari 8-bit cheats – Jurassic Park II, Crack-Up!, Gun Law, Black Lamp

Danger Mouse (Amiga) – Updated

17\8

Amiga Action Replay cheats – Plat-Man, Bubble Bobble, Super Bob Dylan, Deep (The), Blues Brothers, Violator, Paperboy 2, Teenage Mutant Hero Turtles, SUPER ORANGE Man, Argus

11\8

Stella Cheats (2600) – Power Off!, Mouse Trap, Rampage!, Jungle Hunt, Mr. Do!’s Castle

04\8

BeeBem cheats (BBC Micro) – Arkanoid

Run the game, when it has finished loading and the game has started proper go ahead and make a save state. By default it goes to Documents\BeebEm\BeebState

Open the save state file with your hex editor

and replace

C6 5A 4C D1

with

EA EA 4C D1

Save the changes, and close off the hex editor.

Go back to the emulator and load your modified save state to play with infinite lives.

Adventure of Norris (Amiga)  – updated

03\8

Added Amiga Action Replay cheats for three more games, see below

Added Stella cheats for three more games, see below

28\7

Stella Cheats (2600) – Keystone Kapers, Strategy X, Racing Car, Forest, Nightmare, Airlock, Cat Trax

21\7

Amiga Action Replay cheats – Raid 1-4, Dragon’s Kingdom, Dithell’s Wonderland, Charlie Chimp, Charlie Chimp And The Treasure Of Tutankhamun, Crack, Classic Arcadia & Baby Arcadia, Chilly Chavez 1998 Edition, Assassin Special Edition, Jurajski Sen

16\7

Steem Debug (Atari ST) Cheats – Deluxe Nostram, Tonic Tile, World of Henry (two versions)

ZX Spectrum Multiface Pokes – Master, The (Artic Computing)

Note – original release only (MasterThe.tzx)

Collision Cheat

28857,195
28858,66
28859,115
28860,0

Lives

x=1-255

32348,x

Inf. time

27267,0

11\7

Stella Cheats (2600) – Robin Hood, Save Our Ship, Threshold, Official Frogger (The), Adventures of TRON, Communist Mutants from Space

7\7

Atari 8-bit cheats – Arena 3000, Flintstones, Shark!

5\7
SNES CODES – Total Carnage

Game Genie

Keep weapon after losing life

41E0-4F4A

 

C64 Action Replay Cheats – Smash T.V.

Freeze at the control method select screen, then

Set number of lives to start (x=1-255)

POKE 1317,x

Always have grenade

POKE 5375,160

If you prefer another weapon, combine the above POKE with

POKE 5376,x

where x=6 for triple shot
2 for missile
4 for lob bomb

30\6

Stella Cheats (2600) – Skindiver, Lochjaw, Commando

22\6

Amiga Action Replay cheats – Mafdet And The Book Of The Dead, Dugger, Dynamite Dux, Rolling Ronny, Dr. Fruit (fixed)

18\6

Steem Debug (Atari ST) Cheats – Terramex, Spook, Mr. Dig, Metropolis, Zxym

Amstrad CPC Multiface (H)EX Pokes – Mythos (Opera Soft)

note – disk version (non CPM)

Wait for the title screen to pass and the game starts, then freeze

Inf. Lives

@087B,0
@087C,0
@087D,0

Collision Cheat

@07FA,C9

13\6

Atari 8-bit cheats – Jungle Boy, Technoid, Caveman (Mirage), Caveman II – Caves of Osum, Cosmic Glob

09\6

Amiga Action Replay cheats – Phantom Fighter, Act Out, Discer, Bomb Busters, Soccer Pinball, Yogi’s Great Escape

NES CODES – Guardian Legend, The (Europe)

Game Genie

Inf. Energy

SZSILZSA

05\06

Amiga Action Replay cheats – FootMan, Future Classics Collection, Galdregon’s Domain

01\06

Mega Man (USA)-0 - Copy NES – Mega Man (Emulator ONLY Code)

This is a crude code I did for the GUTSMAN level because I got pi$$ed off by the lengthy fall-away platform section.

ZANPNGYE

code explanation- Basically, when jumping, Mega Man will float into the air off the screen BUT can still move left and right. So, when you get to the fall-away platform bit near the start of the level enable the code, jump into the air and move right until you reach the platform on the other side and then disable the code to fall to the ground and play on

31\5

Stella Cheats (2600) – Q*Bert, Dumbo’s Flying Circus, Crystal Castles, Q-Bert’s Qubes

lichun 28\5

SNES CODES – Last Action Hero

Game Genie

Magic Ticket restores double normal energy

7D82-DFA4

Magic Ticket restores quad normal energy

1D82-DFA4

Action Replay

Take no damage (vehicle levels)

7E07CF:40

Inf. Lives

7E0316:09

26\5

News

A new version of Atari800 Emulator surfaced recently. Now it seems as though it is no longer necessary to have bios roms to run Atari 8-bit software instead the built-in ‘Altirra OS’ can be selected from the System Settings. I quickly tested the Arkanoid cheat using these settings – Machine: Atari 800XL (64 KB) OS version: Altirra OS and everything worked fine.

Official Site

little beau pic 25\5

Amiga Action Replay cheats – Typhoon, Premiere, Sword & The Rose, Chuckie Egg 2, Fantastic Voyage, Erik

Atari 8-bit cheats – Jeepers Creepers, Phantom, Knicker-Bockers

Bone Cruncher (C64) new AR Pokes

Hi,

Bone Cruncher is one of my all time fave puzzle games, it has some similarities to BDash but actually plays quite differently and has its own unique flavour. Anyway, I did this cheat just for fun…

Invincible

note – it is possible to get stuck if a monster traps you in a corner. On the other hand, you can now trap\kill monsters by strategically using yourself as a barrier.

POKE 15619,0
POKE 15551,0
POKE 14736,0
POKE 17430,0

Contra\Gryzor (C64) Action Replay Cheats

Inf. Lives

13328,44
29295,44

Keep upgraded weapon after death

13294,234
13295,234
13296,234

Stop Countdown

24020,0

No projectile\kamikaze men collision

note – enter these at the ‘NUMBER OF PLAYERS’ screen before play starts.

4977,234
4978,234
4979,234
18435,234
18436,234
18437,234

No projectile collision (Target Levels)

note – enter these at the ‘NUMBER OF PLAYERS’ screen before play starts.

24494,173
24660,173
27238,173
30734,173

C64 Action Replay Update

Hiya,

Here are some new AR pokes in no particular order…there are some oldies in there, Mandroid is maybe not that great but it is interesting to look at, there are some good ideas for interaction such as gambling & interrogation. The gfx are quite good overall and there is a help file on the disk that gives you an idea of what to do in the game.

The Metal Warrior series is really worth looking into, very professionally done sporting some really nice music and classy gfx…I like the quirky humour and role-playing elements – check them out!

If you want to see some more pokes, click the link below

C64 PAGE

===============================
Jungle Quest (Solar Soft, 1984)
===============================

Inf. Lives

each level has its own lives counter.

29170,165
30452,165
33723,165
40232,165
50970,165

=========================================================
Breakout Construction Kit (CP Verlag/Magic Disk 64, 1988)
=========================================================

Inf. Balls

5462,96

=====================================
Addictaball (Alligata Software, 1987)
=====================================

Inf. Lives

41922,173

Gun Ammo not decrease

40554,173

Fuel not decrease

42566,173

Always have gun & thruster

41421,1
42948,173

Fire balls don’t hurt

32599,234
32600,234
32601,234

====================
Mandroid (CRL, 1987)
====================

Invincible on foot

12150,173
12153,173

===========================================
Metal Warrior 2 v1.2 (Electric Harem, 1999)
===========================================

Inf. Lives

17306,0
17942,96

===========================
Aztec (Datamost, Inc. 1984)
===========================

Invincible

25018,44
25026,44
25032,44

===============================
Scary Monsters (Firebird, 1986)
===============================

Inf. Lives

45719,165
45860,165

Mr Wino (C64 review)

Hi all,

I came across this game the other day, it is yet another of countless Manic Miner influenced titles…what makes this entry any different?

Well, the scenario is a tad unusual – The title character Mr Wino  went on the ultimate bender and slipped into a booze infused nightmare slumber and needs to escape his personal hell by collecting wine bottles that unlock gates in his dream world. Mr Wino was released in 1988 but it looks as if it was shelved for at least four years, the visuals could be described as primitive and hardware collision registers are used which is nearly always a telling sign.

If you think I am being negative about the game from the last sentence, don’t jump to conclusions. To be honest I don’t mind playing games of this type once in a while, there is a strange compulsion to keep at it once you settle in learning the monster patterns & level layouts, I guess that old ‘…just one more go’ quotient – it is difficult to explain but there is a reason for the huge popularity of these kind of games.

Mr Wino’s sprite is reasonably animated, looking something like a cross between Gonzo and Q*Bert. There is not much in the way of notable special touches concerning the graphics, it is possible to turn Mr Wino 180 degrees toward the screen in order to climb ladders and this is accompanied by a small animation.The hostile things in the game resemble stuff like frying pans, gasping blobs, rotary phones and bowls of pasta, the gfx are functional and that is all that is required for a game of this type.

I mentioned the monster patterns earlier, something interesting is with most of these games the movement patterns are strictly uniform & predictable but some monsters in Mr Wino have an element of randomness, just when you thought it was safe to ascend that ladder the nasty changes it’s mind and heads back in your direction! For this reason the game seems very rough going without cheats and I played the game for quite a while and came to a level that seemed unfinished, but the truth is you wouldn’t actually reach anywhere near this section anyway.

Mr Wino certainly isn’t the worst example of a platform & ladders collect ’em up so if you decide to give it a try click here for some POKEs

C64 Action Replay Update

Hi everyone,

Well, to be honest I have been a bit slow kicking into gear in 2017 but you have to start somewhere so here are some POKEs I cooked up and added to the collection. Rather than have a gazillion posts I am going to update this one with new entries for the time being, so if you are interested in C64 stuff you might want to watch this space

To view the collection click the menu button in the top right and then follow the link…oh BTW, you might notice something different 🙂

Added Action Replay POKEs for the following games: Arkanoid, Bruce Lee, Flimbo’s Quest, To Hell and Back, The Willow Pattern Adventure

piggy-new

More new additions 23\1 : Alcatraz, Doriath, Hades Nebula, Mr Wino, Sidewize