Streets of Rage new PAR Codes

I am a huge fan of side scrolling beat ’em ups, I maintain that the original arcade Double Dragon is the single greatest ever, with DD2 falling in at close second of course.

I think running along side with Konami’s awesome entry to the fray – Vendetta (Crime Fighters 2) and Technos own Combatribes, Sega’s classic brawler Streets of Rage comes closest to staying true to the classic DD feel, combine that with some definite Final Fight flavour stirred into Sega’s primordial concoction, it certainly proved to be a recipe for success given the huge popularity of the game.

Great as the game is, one thing I personally didn’t like with Streets of Rage was how the weapons fatigue rather quickly and disappear. So, what I wanted to achieve was to let the player(s) carry weapons throughout a level and on ALL levels…this did take some doing (those knives REALLY kept me busy), but I think I managed it  🙂

recommend emulator Kega Fusion 3.64. Enjoy!

FFC9D0:0001 Weapons don’t break and disappear (Code 1)
FFCA50:0001 Weapons don’t break and disappear (Code 2)
FFCAD0:0001 Weapons don’t break and disappear (Code 3)
FFCB50:0001 Weapons don’t break and disappear (Code 4)
FFCBD0:0001 Weapons don’t break and disappear (Code 5)
FFCC50:0001 Weapons don’t break and disappear (Code 6)
FFCD50:0001 Weapons don’t break and disappear (Code 7)
FFCDD0:0001 Weapons don’t break and disappear (Code 8)

PARgen

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Toxic Crusaders Sega Genesis PAR Codes

Howdy all,

Well, I said in my first post I would add other platforms in the future,  so here are my first set of Pro Action Replay codes for the Sega Mega Drive\Genesis game Toxic Crusaders.

Firstly, it must be said this isn’t a much beloved game from what I’ve read around the net, but I am a bit of long time Toxie fan, I think the game is quite a fun novelty, I particularly like the art direction, some of those bosses definitely look pretty funky.  The video game is a side-scrolling beat ’em up slash platform romp in the vein of games like Double Dragon, TMNT, Battle Toads…to me those seem like the major influences anyway.

If you want to look at a retro review of the game from British mag Mean Machines Sega, click here

The game is of course based on the cartoon show from the early 90s from Fred Wolf productions (Murakami Wolf Swenson), the same guys who brought you the original TMNT cartoon that spanned the late 80s & early 90s. I took a trip down memory lane and checked out an episode of TC today on Tube and I think the pervading tongue in cheek  vibe is quite in sync with the tone of the later season TMNT episodes which constantly break the fourth wall, there are a smattering of off-kilter jokes for ‘older kids’ and most of the human characters look disturbingly like Llyod Kaufman….it’s fun, I really enjoyed revisiting it!

 

 

Toxic Crusaders PAR Codes

Yvonne-picnote: I found these codes while using the character Junkyard, and since this can be a two player game Toxie has different addresses for Lives, health etc. The code for the Skates will only work with Junkyard, but the lives, nrg and invincibility will work with both Junkyard and No-Zone. I quickly did the lives for Toxie, I might do the others later. I tested these extensively on the emulator so there should be no problems, just remember in order to choose the other characters go into the options menu first.

I recommend using the Kega Fusion 3.64 emulator 

 

Infinite Lives (Toxie ONLY!)

FF2520:0004

Infinite Lives (Junkyard & No-Zone ONLY!)

FF2594:0004

Infinite NRG (Junkyard & No-Zone ONLY!)

FF256F:001E

Invincible (Junkyard & No-Zone ONLY!)

FF259B:0021

note: This code affects collision, so DON’T use it on the first level
because you need to use the skateboard to progress. Also, you cannot collect toxic bubbles or the power-up, however with Junkyard you could use this code in conjunction with the Skate code below.

Inf. Chopper fuel (You can crash it when you need to get out)

FF240C:0007

Always have Skates on (Junkyard ONLY!)

FF2598:0005

Emulator Only Codes

note: enable only the corresponding code when the Boss actually
appears, then turn it off again when it dies\retreats. I did track
down the fourth Boss nrg address but placing any value into it (even
if not frozen) would crash the game. These codes do NOT work with the
Boss Rush at the end.

Kill first Boss now!

FF3367:0000

Kill Second Boss now!

FF34E7:0000

Kill Third Boss now!

FF3247:0000

Kill Fifth Boss now!

FF3567:0000

 

 

POKEs for Arkanoid Preview with VICE Tuturial

You may or may not have known that before the official Commodore 64 version of Arkanoid by Imagine was released there was a quite different version in development by Lynsoft to be published by Firebird. Due to some legal wrangling between Atari & Taito this version never officially surfaced, you can read a little more about it here. This preview version was preserved in 2009.

I would recommend playing it with the VICE emulator, the game supports Paddles which can be enabled from the game menu pressing F1. in VICE make sure the following things are set from ‘settings’, ‘mouse settings…’ (see pic below) then if the mouse is not working press ‘Alt+Q’ to enable mouse events. After everything is working, you can maximize the screen or press ‘Alt+D’ to go full screen and do the same again when you want to go back to a window.

Vice-mouseoptions

If you don’t have the Action Replay CRT, just punch the following into your search engine – Action Replay v7.5 Professional (1989)(Datel).  If you are not sure what to do with it in VICE, click the ‘file’ menu, then ‘Attach CRT Image…’ point to where you saved the file, you need to extract it from the zip to select it.

After you see the Action Replay interface come up, click ‘file’ then Autostart disk/tape image…’ choose the ARKANOI-.T64, moderately firmly press the F3 key and the game should start up, if it doesn’t do a reset (Alt+R), click ‘file’ ‘Autostart’ again and just click on Attach button, then push F3 again.

When the game is up and running press ‘Alt+Z’ to invoke the Action Replay and it is straight forward from there – press ‘E’ to enter pokes, when your done typing them in press Enter again to go back to the menu & F7 to resume the game.

Now with all that out of the way, I present to you my POKEs for Arkanoid Preview

Keep Bat modifier after losing ball (Gun or Sticky Bat)

29617,234
29618,234
29619,234
32587,234
32588,234
32589,234

Always have gun after losing ball (these need be used in conjunction with the above POKEs to work)

30706,169
30707,65
30708,141
30709,142
30710,3
30711,234

Level Select
At the title menu screen, invoke the freezer & POKE

29379,x [x=0-50]

note: on round 39 the bat can’t move, so to skip it POKE 29379,39 – you have to do it at the games’ starting menu, sorry. After round 51 you get unceremoniously dumped to BASIC.