Added Amiga Action Replay cheats for the following games – Banana Islands (PD), Ilyad, Stryx and Scrolling Walls. Click here to view
This is a fairly decent PD Hunchback clone coded in AMOS of course with a theme based on the popular British cartoon series from the 80s. There is a good comic book style intro sequence that captures the feel of the cartoon nicely but I think it is worth playing just to hear the terrific speech samples…Good grief!
If you be wanting infinite lives, clicky
I wasn’t familiar with this game and came across it by chance when browsing HOL.
It is a really good Lode Runner variant with a fun 50s horror movie vibe. The game was coded in Blitz Basic for a magazine competition and I think it is really well done – the sound samples are highly entertaining and the gfx are also very accomplished. There are many nice touches like the comical introductory sequence and nicely animated end-of-section intermissions. You can grab the game from AMI Sector One…why not give it a try!
If you are interested in the cheats, click here
I haven’t spent a lot of time on this game as of yet, but it seems like a pretty cool clone of Techno’s classic brawler Renegade with serious shades of ultra-violence inspired by something like Amiga contemporary Doman.
Much like the aforesaid Techno’s game over-the-top brutality such as whaling on downed opponents to finish them off is similarly possible in this game and there are also ‘finishing moves’ of which I have only seen the cpu perform on me – see the image above. The game contains some interesting touches like the player(s) stamina bar, for instance carrying a barrel about can cause fatigue and start decreasing your energy bar.
There are other neat touches besides like enemy taunts courtesy of speech samples that remind me very much of Konami games like The Adventures of Bayou Billy or Vendetta. The Strangers seems like a fun game that would shine best with two players but interestingly also there is three & four player competitive modes as well if that is your bag.
Just to be clear, even though the game is originally for AmigaCD my cheats will only work with the 2015 AmigaCD32 port by Cobe. If you want to view the cheats, click here
Added Amiga Action Replay cheats for the following games: Hell Raiser, Super Obliteration, Roach Motel and Thomas The Tank Engine’s Pinball (CD32).
Updated Sixiang AR cheat for unlimited time.
Updated and expanded AR cheats for Hideous.
To view Amiga collection click here
There was a very early alpha demo of a game called “Warrior” that was released into the scene around 91.
Even in its early state the game looked quite promising, the main character sprite running swagger animation reminded me of Shadow of the Beast 3 as did the boomerang behaviour of the weapons, though I believe this demo predates the release of the aforesaid game by at least a year.
The reflection effect on the water at the bottom of the screen is a nice touch and the tune that accompanies the demo is quite upbeat and pleasant. As I mentioned the game was in a very early stage of development, a little collision detection had been implemented – weapons thrown make enemies flash on contact, the ladders work but other interact-able things like potions and treasure chests, what they may have represented in the final game is left to your imagination.
This game demo was on a disk accompanied by another game preview “Aladdin’s Magic Lamp” now this other game was actually released, the distribution was probably quite limited to some European territories and it was done by little known Norway based team New Line.
I believe that perhaps Warrior was done by people from the same team, I did a little sleuthing and dug through the ASCII code to find some kind of coder tag, and I found ‘B.Y-….JAN’ the lead coder on the only other released New Line game Plexu The Time Travellers – Jan Meltevik. Below is the ASCII from Warrior and Plexu
It is also interesting to note that on another commercially unreleased New Line game “Wacko jr. in Wonderland”, a simple cutesy platform game geared towards youngsters. The music for it was provided by none other than Allister Brimble, he worked on many Codemasters games over the years, and to me Wacko jr. seems like something the Codies might have released and I wonder if maybe there was some kind of contract that fell through or something perhaps.
I will leave you with some pics of New Line’s other games