Friday the 13th (C64) Action Replay Pokes

Version 1 & 2 (Tape)

Invincible

POKE 48652,173

Easier to escape Jason’s lock

POKE 48310,234

 

f13arch - Copy

At the archery range

 

 

 

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Bone Cruncher (C64) new AR Pokes

Hi,

Bone Cruncher is one of my all time fave puzzle games, it has some similarities to BDash but actually plays quite differently and has its own unique flavour. Anyway, I did this cheat just for fun…

Invincible

note – it is possible to get stuck if a monster traps you in a corner. On the other hand, you can now trap\kill monsters by strategically using yourself as a barrier.

POKE 15619,0
POKE 15551,0
POKE 14736,0
POKE 17430,0

Contra\Gryzor (C64) Action Replay Cheats

Inf. Lives

13328,44
29295,44

Keep upgraded weapon after death

13294,234
13295,234
13296,234

Stop Countdown

24020,0

No projectile\kamikaze men collision

note – enter these at the ‘NUMBER OF PLAYERS’ screen before play starts.

4977,234
4978,234
4979,234
18435,234
18436,234
18437,234

No projectile collision (Target Levels)

note – enter these at the ‘NUMBER OF PLAYERS’ screen before play starts.

24494,173
24660,173
27238,173
30734,173

C64 Action Replay Update

Hiya,

Here are some new AR pokes in no particular order…there are some oldies in there, Mandroid is maybe not that great but it is interesting to look at, there are some good ideas for interaction such as gambling & interrogation. The gfx are quite good overall and there is a help file on the disk that gives you an idea of what to do in the game.

The Metal Warrior series is really worth looking into, very professionally done sporting some really nice music and classy gfx…I like the quirky humour and role-playing elements – check them out!

If you want to see some more pokes, click the link below

C64 PAGE

===============================
Jungle Quest (Solar Soft, 1984)
===============================

Inf. Lives

each level has its own lives counter.

29170,165
30452,165
33723,165
40232,165
50970,165

=========================================================
Breakout Construction Kit (CP Verlag/Magic Disk 64, 1988)
=========================================================

Inf. Balls

5462,96

=====================================
Addictaball (Alligata Software, 1987)
=====================================

Inf. Lives

41922,173

Gun Ammo not decrease

40554,173

Fuel not decrease

42566,173

Always have gun & thruster

41421,1
42948,173

Fire balls don’t hurt

32599,234
32600,234
32601,234

====================
Mandroid (CRL, 1987)
====================

Invincible on foot

12150,173
12153,173

===========================================
Metal Warrior 2 v1.2 (Electric Harem, 1999)
===========================================

Inf. Lives

17306,0
17942,96

===========================
Aztec (Datamost, Inc. 1984)
===========================

Invincible

25018,44
25026,44
25032,44

===============================
Scary Monsters (Firebird, 1986)
===============================

Inf. Lives

45719,165
45860,165

Mr Wino (C64 review)

Hi all,

I came across this game the other day, it is yet another of countless Manic Miner influenced titles…what makes this entry any different?

Well, the scenario is a tad unusual – The title character Mr Wino  went on the ultimate bender and slipped into a booze infused nightmare slumber and needs to escape his personal hell by collecting wine bottles that unlock gates in his dream world. Mr Wino was released in 1988 but it looks as if it was shelved for at least four years, the visuals could be described as primitive and hardware collision registers are used which is nearly always a telling sign.

If you think I am being negative about the game from the last sentence, don’t jump to conclusions. To be honest I don’t mind playing games of this type once in a while, there is a strange compulsion to keep at it once you settle in learning the monster patterns & level layouts, I guess that old ‘…just one more go’ quotient – it is difficult to explain but there is a reason for the huge popularity of these kind of games.

Mr Wino’s sprite is reasonably animated, looking something like a cross between Gonzo and Q*Bert. There is not much in the way of notable special touches concerning the graphics, it is possible to turn Mr Wino 180 degrees toward the screen in order to climb ladders and this is accompanied by a small animation.The hostile things in the game resemble stuff like frying pans, gasping blobs, rotary phones and bowls of pasta, the gfx are functional and that is all that is required for a game of this type.

I mentioned the monster patterns earlier, something interesting is with most of these games the movement patterns are strictly uniform & predictable but some monsters in Mr Wino have an element of randomness, just when you thought it was safe to ascend that ladder the nasty changes it’s mind and heads back in your direction! For this reason the game seems very rough going without cheats and I played the game for quite a while and came to a level that seemed unfinished, but the truth is you wouldn’t actually reach anywhere near this section anyway.

Mr Wino certainly isn’t the worst example of a platform & ladders collect ’em up so if you decide to give it a try click here for some POKEs