This is an okay side scrolling beat ’em up that oddly enough was produced by the makers of Warcraft and Blackthorne…for a change there is not an Orc in sight!
I think TDAROS comic-book style artwork is well drawn and overall the sprites are bold and colourful but with the animations only being adequate. The collision detection is a little ropey at times e.g. grappling is not exact science but essentially the game is playable.
There is no two player mode which is always a bummer but what can you do. There are not too many unique aspects to the game other than that you can fly when you want – at the start of the game there are some electric barriers to fly over but the designers quickly give up on these types of obstacles.
Chainsaw refuses to plummet to the earth
Interestingly enemies can be thrown into the background destroying parts of the scenery much like Jaleco’s arcade 64th Street. Another fun touch was throwing baddies off the top of buildings in this manner and seeing them grab the ledge to climb back up again! At the end of the day, you would expect to feel uber powerful playing as Superman but the designers just made it a conventional brawler with a theme.
I still think it is worth a once over though and with these codes I think the game is less grindy and more fun
*Most* enemies need one hit to kill
*Some enemies (Tick\Razorback) use vehicles at times and when I changed the value this enemy would become impossible to hit when in the vehicle, he -could- be knocked out of the vehicle by using the special power but I removed this code all the same. All instances of Doomsday he needs only one hit but the later bosses remain unchanged so stay on your toes.
This is a pretty neat game where you play as a Swat guy with an assault rifle basically cleansing the streets of countless armed thugs.
The game scrolls vertically ala’ Ikari Warriors and at first glance it looks a bit like a SEUCK built game, but this game predates that program by a couple of years. There are a few interesting points like how your two extra lives are represented by Swat guys that follow along behind you & the erratic enemy behaviour e.g. if you let go of the controls you’ll notice the baddies don’t always home in on your position but rather shuffle about the streets sometimes hurling a Molotov at their own feet…these guys quite possibly could be on something.
End of level gang rush
At times a beat cop will wander down the path on the left or right, and if you shoot him you lose points – it is a shame the thugs don’t attack these patrolmen as it would have added a touch of realism. At times there is a gunman on a rooftop sweeping part of the road with bullets that need to be given a wide berth as he can’t be dealt with, I suppose grenades are not standard issue for a Swat guy. At the end of the road you are confronted with a huge swarming gang that approaches from three directions and after that a lone thug emerges with a hostage to liberate or become collateral damage – either way you move onto the next level.
At the end of the day LA SWAT is a decent and fairly addictive twitch shooter that could have probably used a few more complications but as it stands I think it is worth a look.
The routine for keeping track of your reserve men was a bit unusual for this game but I have encountered more bizarre examples, anyway
Freeze at the title screen and POKE 7632,1 for infinite lives
If you play on an emulator I strongly recommend using Hoxs64 as the game seems to have issues on VICE
This is a fairly decent PD Hunchback clone coded in AMOS of course with a theme based on the popular British cartoon series from the 80s. There is a good comic book style intro sequence that captures the feel of the cartoon nicely but I think it is worth playing just to hear the terrific speech samples…Good grief!
If you be wanting infinite lives, clicky
Not much really to say about this one, something interesting is you probably never heard of it. And I assure you there is a good reason for that…I will let you employ your superior Batman-esque detective skills to figure out why.
On playing this game I was reminded strangely of Maximum Carnage, I suppose the obligatory comic book cut scenes and how building architecture looks eerily similar in both games. Aside from that, the basic game design made me think more of the home computer game of Suburban Commando, which also emphasized perpetually fighting street thugs, walking through hidden walls to find secret areas and having one on one fighting sequences for boss encounters.
ShadowHawk PAR Codes
Lives – 7E00CC:02
Energy – 7E00CD:7F
Suburban Commando – Ooh, the secrets!
ShadowHawk – Ooh, the secrets!
This is a nice exploration platform adventure\treasure hunt type game I like that might remind one somewhat of popular Activision games from the 8-bit era like H.E.R.O or Pitfall 2.
Something a little unusual about the game is that it employs an inventory system so there is some very mild micro management – while admittedly a little fiddly in its implementation it is an interesting idea that your characters hands must be free (empty) to climb up and down the cavern walls. The icon on the lower left part of the screen that represents this free movement looks like a funny stick man sort of like the absurd silhouette that represent the human species in the Starflight games. What more is there to say? er, on the musical front there is a rather good SiD rendition of Madness “House of Fun” though perhaps it feels a bit inappropriate, I think it is a nice personal touch.
If you are in the mood for some spelunking and want infinite lives or infinite ammo for the guns (yeah baby!), follow this link
Please note this game is not to be confused with Journey to the Centre of the Earth by Chip Software.
I am a huge fan of Arkanoid and while it stills remains the best of breed even now I love checking out the myriad of different takes on the general theme that are still popping up frequently to this day on both modern and retro platforms alike. I think Retroid is a great entry to breath some life into the genre for Nintendo’s aging, but still perfectly capable stalwart hand-held machine.
I think because of the similarity in hardware, Game Boy breakout\Arkanoid games tend to feel like those that appeared on the ZX Spectrum micro computer, with things like the limiting digital controls and functional graphics and that remains true with Retroid – though don’t get me wrong, I was surprised by the level of detail packed into the bricks and backgrounds that isn’t necessarily immediately evident on the first level.
Level 2 – note the bas relief shading on the surrounding pipes.
Similar to Arkanoid and its contemporaries, Retroid has power-up pills that drop occasionally from destroyed bricks that grant things like extended bat, extra ball , gun etc anyone who is familiar with the game style knows that keeping the ball in play is paramount even if the temptation to slide off course for that pill is ever present. Interestingly the game gives you an option to play without those perks for those that want to stay closer to original breakout feel.
Retroid seems pretty easy going in the beginning, but later levels that include things like solid walls that surround the bricks means getting that perfect angle progressively more difficult to achieve and you might see your precious reserve lives go dwindling away.
If you want infinite lives to practice the game, try this Genie code:
I wasn’t familiar with this game and came across it by chance when browsing HOL.
It is a really good Lode Runner variant with a fun 50s horror movie vibe. The game was coded in Blitz Basic for a magazine competition and I think it is really well done – the sound samples are highly entertaining and the gfx are also very accomplished. There are many nice touches like the comical introductory sequence and nicely animated end-of-section intermissions. You can grab the game from AMI Sector One…why not give it a try!
If you are interested in the cheats, click here