Latest Updates

13\6

Atari 8-bit cheats – Jungle Boy, Technoid

09\6

Amiga Action Replay cheats – Phantom Fighter, Act Out, Discer, Bomb Busters, Soccer Pinball, Yogi’s Great Escape

NES CODES – Guardian Legend, The (Europe)

Game Genie

Inf. Energy

SZSILZSA

05\06

Amiga Action Replay cheats – FootMan, Future Classics Collection, Galdregon’s Domain

01\06

Mega Man (USA)-0 - Copy NES – Mega Man (Emulator ONLY Code)

This is a crude code I did for the GUTSMAN level because I got pi$$ed off by the lengthy fall-away platform section.

ZANPNGYE

code explanation- Basically, when jumping, Mega Man will float into the air off the screen BUT can still move left and right. So, when you get to the fall-away platform bit near the start of the level enable the code, jump into the air and move right until you reach the platform on the other side and then disable the code to fall to the ground and play on

31\5

Stella Cheats (2600) – Q*Bert, Dumbo’s Flying Circus, Crystal Castles, Q-Bert’s Qubes

lichun 28\5

SNES CODES – Last Action Hero

Game Genie

Magic Ticket restores double normal energy

7D82-DFA4

Magic Ticket restores quad normal energy

1D82-DFA4

Action Replay

Take no damage (vehicle levels)

7E07CF:40

Inf. Lives

7E0316:09

26\5

News

A new version of Atari800 Emulator surfaced recently. Now it seems as though it is no longer necessary to have bios roms to run Atari 8-bit software instead the built-in ‘Altirra OS’ can be selected from the System Settings. I quickly tested the Arkanoid cheat using these settings – Machine: Atari 800XL (64 KB) OS version: Altirra OS and everything worked fine.

Official Site

little beau pic 25\5

Amiga Action Replay cheats – Typhoon, Premiere, Sword & The Rose, Chuckie Egg 2, Fantastic Voyage, Erik

Atari 8-bit cheats – Jeepers Creepers, Phantom, Knicker-Bockers

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Sonic Blastman (J) (SNES) Game Genie codes

sbj2 note – Japan version only!

 

Apple grants extra-life instead of health

33AF-0D6F
CFAF-0DAF

Burger grants extra-life instead of health

33A4-0F6F
CFA4-0FAF

Roast Chicken grants extra-life instead of health

33A4-076F
CFA4-07AF

Money bag grants extra D-Punch

33A7-07DF
C7A7-070F
DEA7-076F

Enemies begin with less health

note – the end-level Boss health bar may not be visible but you can still defeat him.

1B21-AD07
DD21-ADA7

Dazzle effect (see stars, can’t move) after using whirlwind attack can be broken by any input – e.g. walk any direction or punch etc.

DDCD-D767
DDCD-D7A7

 

Final Fight 2 (SNES) new Game Genie codes

Howdy folks,

Here are some codes I came up with for this pretty decent brawler. If you find the game a bit of a slog try the first code or if you just want maybe a better chance of survival on the harder modes try the other that make the fairly sparse energy pickups like soda, chicken etc fully replenish your health bar. See-ya until next time, enjoy!

Game Genie

ALL enemies one-hit kill or low hp 

7561-1FD1

ALL energy pickups fully restore health (Japan version only)

3C25-4DD6

3C25-4D06

Trinket pickups (ghetto blaster,piggy bank etc) increase health instead of score. Can be used in conjunction with above codes – Japan version ONLY.

1921-3D0B
2D21-3D6B
6421-3DAB

ShadowHawk (SNES) PAR Codes

Not much really to say about this one, something interesting is you probably never heard of it. And I assure you there is a good reason for that…I will let you employ your superior Batman-esque detective skills to figure out why.

On playing this game I was reminded strangely of Maximum Carnage, I suppose the obligatory comic book cut scenes and how building architecture looks eerily similar in both games. Aside from that, the basic game design made me think more of the home computer game of Suburban Commando, which also emphasized perpetually fighting street thugs, walking through hidden walls to find secret areas and having one on one fighting sequences for boss encounters.

ShadowHawk PAR Codes

Lives – 7E00CC:02

Energy – 7E00CD:7F

commando_secrets

Suburban Commando – Ooh, the secrets!

shadowhawk_secrets

ShadowHawk – Ooh, the secrets!