The Terminator (NES) Game Genie Codes

Hi all,

I decided to do some codes for this game..I played through it twice to test everything was okay and make sure you can play to the end. As you can see, there are quite a few codes to be immune to damage but this was just how the game was coded. I couldn’t be bothered doing the driving levels since the lives codes are all you really need there. Unless I have made a typo somewhere everything should be okay. Have fun, enjoy etc.


Infinite Lives



Start with fifty grenades



Hearts fully restore health



Mega Jump

NOTE – It is possible to kill yourself by jumping through the top of the screen. However, this does not happen if you combine this code with the ‘fall through pits’ codes below.



Low gravity fall

NOTE – affects most things, including grenades.



Safely fall through pits



– Some damage modifier codes –

Acid droplets do much less damage



Projectiles do much less damage



Endoskeleton punches do half damage



– Alternative –

Take no damage from attacks\hazards (except overhead driving levels)

NOTE – falling into pits still means instant death unless you also use the above ‘fall through pits’ codes. Also, the following codes are not dependent on one another, so you can use any three on real hardware.









Final Fight 2 (SNES) new PAR\Game Genie codes

Howdy folks,

Here are some codes I came up with for this pretty decent brawler. If you find the game a bit of a slog try the first code or if you just want maybe a better chance of survival on the harder modes try the other that make the fairly sparse energy pickups like soda, chicken etc fully replenish your health bar. See-ya until next time, enjoy!

ALL enemies one-hit kill or low hp 



Game Genie


ALL energy pickups fully restore health (Japan version only)




Game Genie



Trinket pickups (ghetto blaster,piggy bank etc) increase health instead of score. Can be used in conjunction with above codes – Japan version ONLY.



Game Genie


Retroid – new free homebrew Arkanoid style game for Game Boy my views + Game Genie code

I am a huge fan of Arkanoid and while it stills remains the best of breed even now I love checking out the myriad of different takes on the general theme that are still popping up frequently to this day on both modern and retro platforms alike. I think Retroid is a great entry to breath some life into the genre for Nintendo’s aging, but still perfectly capable stalwart  hand-held machine.

I think because of the similarity in hardware, Game Boy breakout\Arkanoid games tend to feel like those that appeared on the ZX Spectrum micro computer, with things like the limiting digital controls and functional graphics and that remains true with Retroid – though don’t get me wrong, I was surprised by the level of detail packed into the bricks and backgrounds that isn’t necessarily immediately evident on the first level.


Level 2 – note the bas relief shading on the surrounding pipes.

Similar to Arkanoid and its contemporaries, Retroid has power-up pills that drop occasionally from destroyed bricks that grant things like extended bat, extra ball , gun etc anyone who is familiar with the game style knows that keeping the ball in play is paramount even if the temptation to slide off course for that pill is ever present. Interestingly the game gives you an option to play without those perks for those that want to stay closer to original breakout feel.

Retroid seems pretty easy going in the beginning, but later levels that include things like solid walls that surround the bricks means getting that perfect angle progressively more difficult to achieve and you might see your precious reserve lives go dwindling away.

If you want infinite lives to practice the game, try this Genie code:


Total Recall for NES new Game Genie codes!

Once again I have another much unloved game for you, this time Total Recall for NES – US mag Electronic Gaming Monthly rated it worst film to game tie-in in 1990…ouch!

Total Recall (Europe)-17

Dead-beats get perpetually thrown out of the Last Resort

Now I know licensed games have a stigma for being of poor or inferior quality, usually a quick cash-in rush job and more often than not it is true. Is Total Recall for NES any different? It all depends on your point of view, there are always many factors to account for…in any case I found the game to be nothing short of fascinating and quite absorbing in its approach to tie together a basic platform game with the film it is based upon.

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Fun at the Terminal security check-point

Something neat about film tie-ins is that often the game developers are given the movie script perhaps several months or even a year before the film comes out. Obviously some time is needed to develop the game so when it is completed it can coincide with the release of the movie. Of course, script changes are an ongoing process during the gestation of a films’ development, so often the video game will contain remnants of this old script ergo what you get in the game won’t be totally in sync with the movie and this is most definitely the case with Total Recall.

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in-game cut scene

The standout difference is the trip to the cement factory after the talk on the phone with the mysterious stranger (pic above), this plays out totally different in the film where upon a briefcase is left by the pay phone by the stranger, and Quaid wrestles it from the grasp of an obnoxious woman.

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Wino boss with lethal boomerang hat

In the game, Quaid travels to the aforesaid cement factory where he battles with winos and there is a ‘boss’ wino you must fight for the briefcase –  the winos are briefly described in the fifth revision of the script that can be viewed at, however the script Interplay were working from was evidently quite a bit further along and closer to the final script. Also, the way in which Benny is killed in the game differs from the movie, and may have been described as such in the script.

Total Recall (Europe)-19

Nothing to lose your head over

If you have watched the movie and decide to check out the script at you will notice many differences from the final, it precedes the rewrite to be tailored to Arnold so the tone of the movie was completely different with pervading dark humour, it makes for a great read!

Total Recall (Europe)-11

Touching down on Mars



Super Mars Jump tm



stoneheadnote: both codes are necessary. The affect of these codes extends to the enemies, this is because the game economises\recycles code quite extensively. One time during the first boss fight Lori became stuck in the ceiling, but I was not able to reproduce this again.

Canisters grant twice normal health boost



Canisters additionally grant Machine Gun (press pause & then resume to fix gfx)





note: obviously can’t use these ones on real hardware, sorry about that.

All Bosses start with much less energy



final note: if you want to have these codes on your own site, that’s okay, but please drop me the credit as I did spend some time developing them.

Total Recall (Europe)-8

What the?!?