Undiscovered Treasures – Doriath for C64

Howdy all,

I wasn’t familiar with this neat little game and came across it by chance while browsing an issue of the old C64 mag Zzap. Though the staff didn’t give it a glowing review, nonetheless it looked interesting to me so I decided to give it a whirl.

Doriath is an arcade adventure – basically there is a huge sprawling map with platforms, ropes and ladders, problems to overcome like locked doors and assorted nasties that stand between you and the items you need to complete the quest.


Projectile-spitting snakes defend the chest below

You play the part of a wizard Elidaan, so naturally spell casting is the order of the day. To begin with you only know one spell but can accumulate more in the form of collectible Amulets hidden away in chests found throughout the cavernous depths of the game world – the spells are in essence weapons for destroying specific types of monsters that throw a wedge between you and the goodies you seek.

The way spells are cast is by holding down the fire button and navigating the elemental-magic to the final destination, it is a neat touch that your magic can be blocked by obstructions like waterfalls for instance. The way that spells are guided about reminded me very much of Blizzard’s underrated Gem – Blackthorne, how in that game remote bombs were navigated around the level-scape in much the same way.


Ghost defends chest with amulet and I left the correct defense potion is my other Robe!

What appealed to me most about this game I think is the basic pull of any adventure game and that is the exploration element and the prospect of some new tantalizing item that sits just out of reach. Among the things I specifically liked about Doriath was instead of fighting the guardian creatures, rather special potions need to be used at the right time and place to grant you defense from the big nasties.

While I think the basic movement controls & collision detection of this game are pretty much spot on, it must be said it does take a bit of time to adjust because it makes use of the keyboard, Space changes spells and F1 selects items and F4 uses items…playing on an emulator you can map the keys to a gamepad with a prog like Xpadder.


Ol’ Puff defends the scroll piece

A game like Doriath is not strictly about skilled reflexes, though having them certainly can’t hurt. The style of play leans more towards forward thinking, economising items and planning your route carefully in order to fulfill the numerous goals.

I can definitely dig a game like Doriath, with a little help from my friends emulator save states and Topher’s great & hugely helpful map of the game…thanks Topher! In closing, I think this one is well worth checking out!


More games added

Hiho all,

A fairly sizable update this time, firstly some neat POKEs for Street Gang and Menace, all of those can be found in the Commodore 64 page.

On the Amiga front, updated Amegas – hopefully all major versions covered,  I also revised the Brian the Lion CD32 entry, there is no official Action Replay for that system however the machine is fundamentally a CD-ROM based Amiga 1200 – it is compatible with HRTMon, so I put in a simple emulator tutorial for those not affluent with those slightly more advanced cheating techniques.

Amiga Action Replay codes added for the following games: Aquanaut (All Levels), Belial, Black Magic, Giganoid, Go Kävin Go, Hammerfist, Karate Kid Part 2, Prehistorik, Vac-Suit Jack and Wacko jr. in WonderLand.

Feel free to have a look through, for anything new just keep an eye out for ol’ Bones





Welcome visitor,

I had been meaning to get this page off the ground for some time but was sidetracked by other projects. I finally made a start and added the Commodore 64 page, just click the menu button in the upper right to navigate  to it or if you are very impatient click here. At some point I plan on adding an Amiga section and maybe other platforms like DOS, Atari VCS, Snes, Mega Drive, ST etc…who knows, we’ll see. In the meantime, enjoy your stay and happy cheating 🙂