Double Dragon V for Atari Jaguar Artmoney table

 

This is an Artmoney table I did for the Atari Jaguar version of Double Dragon V: The Shadow Falls for the Windows version of the emulator MAME\MESS – I used a 64-bit version of MAME when I created the table but it doesn’t matter which version you use, the Table can be converted to 32-bit in a snap.

The cheats you get are for credits (continues) and energy for Player 1. All the instructions below are just to adjust the memory offsets – all you need to know is the following IS necessary for the Table to work – it sucks I know, but I tried my best to make it as simple as possible.

It will probably look complicated to some, but it isn’t really especially if you have had experience with either of the programs. I am not giving a complete tutorial on how to use MAME, there are plenty of other places for that.

What you’ll need:

MAME\MESS , my recommendation for ease of use is MESSUI v0.176 (32-bit) or MESSUI v0.176 (64-bit)

Bios file – jaguar.zip (put in roms folder)

Game Rom – Double Dragon V (1995) (Williams).jag (put where you want, e.g. <MAME folder>\software\jaguar)

Artmoney (it’s free!)

The Table (click link below to download)

Artmoney Table for Double Dragon V (Jaguar)

Disclaimer: Use all these things at your own risk. I use them all the time without problems but nevertheless if your computer blows up or something similar when using them don’t blame me.

 

Okay, here we go:

1) start MAMEUI or MESSUI, search for Jaguar (in the top right for MESSUI), right click on Jaguar from the list and click properties, click the display tab and check on Windowed mode. Load the game. From the in-game menu select Options, set continues to 5 and pause emulation <press P>.

DD V Options

Setting the continues

2) switch to Artmoney, select the process ‘MAME: jaguar [jaguar]’ of course. Load the table you downloaded in Artmoney. If you are using MAME\MESS 32-bit it will ask if you want to convert to 32-bit click “YES”.

3) Now click ‘Search’ ‘Exact Value’ Value = 5, Address range Custom, Click the button with the dots on it to the right of ‘Type Custom’ and check (tick) ONLY ‘Integer 2 bytes’ now click OK to close it off, and click OK again on the other window. There will be too many results, that’s fine.

artmoney setting integer

Setting integer 2 bytes

4) Go back to the game, unpause, set continues to 4 and pause again. Go back to Artmoney click on ‘Filter’ and ONLY change the value, obviously to 4. The search should have narrowed significantly and yielded only a few results now but if there is only one address in the left pane, skip to step 6.

5) Repeat the process again, set 3 in game (pause emulation) and then 3 in Artmoney (remember Filter), and you should be left with one result.

6) Now this is important (deep breath) go back to the game, start the Tournament, choose a character and once the fight is ready to start (in game), pause the game.

7) Go back to Artmoney, and press down the key combination ALT+A – you should see the numbers in the table on the right changing to the correct values.

If you did everything correctly, you will see the number 3 (or whatever number the credits were set on when you found the address) next to the “offset” and “continues” and 1000 next to the “nrg” in the Artmoney table.

ddv inf nrg

Demonstrating infinite energy

Now you can do what you want, Freeze the continues so you can try as many time as you like, or just have more continues, Freeze the energy etc.

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Undiscovered Treasures – Doriath for C64

Howdy all,

I wasn’t familiar with this neat little game and came across it by chance while browsing an issue of the old C64 mag Zzap. Though the staff didn’t give it a glowing review, nonetheless it looked interesting to me so I decided to give it a whirl.

Doriath is an arcade adventure – basically there is a huge sprawling map with platforms, ropes and ladders, problems to overcome like locked doors and assorted nasties that stand between you and the items you need to complete the quest.

Doriath-snakesdefend

Projectile-spitting snakes defend the chest below

You play the part of a wizard Elidaan, so naturally spell casting is the order of the day. To begin with you only know one spell but can accumulate more in the form of collectible Amulets hidden away in chests found throughout the cavernous depths of the game world – the spells are in essence weapons for destroying specific types of monsters that throw a wedge between you and the goodies you seek.

The way spells are cast is by holding down the fire button and navigating the elemental-magic to the final destination, it is a neat touch that your magic can be blocked by obstructions like waterfalls for instance. The way that spells are guided about reminded me very much of Blizzard’s underrated Gem – Blackthorne, how in that game remote bombs were navigated around the level-scape in much the same way.

Doriath-ghostprotectsspell

Ghost defends chest with amulet and I left the correct defense potion is my other Robe!

What appealed to me most about this game I think is the basic pull of any adventure game and that is the exploration element and the prospect of some new tantalizing item that sits just out of reach. Among the things I specifically liked about Doriath was instead of fighting the guardian creatures, rather special potions need to be used at the right time and place to grant you defense from the big nasties.

While I think the basic movement controls & collision detection of this game are pretty much spot on, it must be said it does take a bit of time to adjust because it makes use of the keyboard, Space changes spells and F1 selects items and F4 uses items…playing on an emulator you can map the keys to a gamepad with a prog like Xpadder.

Doriath-dragondefendschest

Ol’ Puff defends the scroll piece

A game like Doriath is not strictly about skilled reflexes, though having them certainly can’t hurt. The style of play leans more towards forward thinking, economising items and planning your route carefully in order to fulfill the numerous goals.

I can definitely dig a game like Doriath, with a little help from my friends emulator save states and Topher’s great & hugely helpful map of the game…thanks Topher! In closing, I think this one is well worth checking out!

Shedding a little light on unreleased Amiga game – Warrior

Howdy folks,

There was a very early alpha demo of a game called “Warrior” that was released into the scene around 91.

Even in its early state the game looked quite promising, the main character sprite running swagger animation reminded me of Shadow of the Beast 3 as did the boomerang behaviour of the weapons, though I believe this demo predates the release of the aforesaid game by at least a year.

The reflection effect on the water at the bottom of the screen is a nice touch and the tune that accompanies the demo is quite upbeat and pleasant. As I mentioned the game was in a very early stage of development, a little collision detection had been implemented – weapons thrown make enemies flash on contact, the ladders work but other interact-able things like potions and treasure chests, what they may have represented in the final game is left to your imagination.

This game demo was on a disk accompanied by another game preview “Aladdin’s Magic Lamp” now this other game was actually released, the distribution was probably quite limited to some European territories and it was done by little known Norway based team New Line.

I believe that perhaps Warrior was done by people from the same team, I did a little sleuthing and dug through the ASCII code to find some kind of coder tag, and I found ‘B.Y-….JAN’ the lead coder on the only other released New Line game Plexu The Time Travellers – Jan Meltevik. Below is the ASCII from Warrior and Plexu

Warrior

Warrior-byjan

Plexu

PLEXU-byjan

It is also interesting to note that on another commercially unreleased New Line game “Wacko jr. in Wonderland”, a simple cutesy platform game geared towards youngsters. The music for it was provided by none other than Allister Brimble, he worked on many Codemasters games over the years, and to me Wacko jr. seems like something the Codies might have released and I wonder if maybe there was some kind of contract that fell through or something perhaps.

I will leave you with some pics of New Line’s other games

Plexu - The Time Travellers (1990)(New Line) Boss

Plexu Boss Fight: Triceratops Alien thing

Aladdin's Magic Lamp (1989)(NewLine) Dino

Aladdin’s Magic Lamp Boss 2: Robo Dino

More games added

Hiho all,

A fairly sizable update this time, firstly some neat POKEs for Street Gang and Menace, all of those can be found in the Commodore 64 page.

On the Amiga front, updated Amegas – hopefully all major versions covered,  I also revised the Brian the Lion CD32 entry, there is no official Action Replay for that system however the machine is fundamentally a CD-ROM based Amiga 1200 – it is compatible with HRTMon, so I put in a simple emulator tutorial for those not affluent with those slightly more advanced cheating techniques.

Amiga Action Replay codes added for the following games: Aquanaut (All Levels), Belial, Black Magic, Giganoid, Go Kävin Go, Hammerfist, Karate Kid Part 2, Prehistorik, Vac-Suit Jack and Wacko jr. in WonderLand.

Feel free to have a look through, for anything new just keep an eye out for ol’ Bones

new

 

-Akkroid

Welcome

Welcome visitor,

I had been meaning to get this page off the ground for some time but was sidetracked by other projects. I finally made a start and added the Commodore 64 page, just click the menu button in the upper right to navigate  to it or if you are very impatient click here. At some point I plan on adding an Amiga section and maybe other platforms like DOS, Atari VCS, Snes, Mega Drive, ST etc…who knows, we’ll see. In the meantime, enjoy your stay and happy cheating 🙂

-Akkroid