Remember to enter the cheat code and enable blood in the cheat menu to get the full effect for the last code.
note – these codes do not work with version 1.1
Use one of the following codes, choose Sub-Zero and when the time comes execute the fatality in the usual way.. I’m sure you remember
Floaty slide-attack roast
Ice breath burn
One Hit Kills
Always maximum Hit Power after losing life
DJ Boy is an early generation Mega Drive game that was ported from a relatively obscure coin-op.
I did some codes for the Japanese version, please keep in mind that they are not compatible with US or EU versions.
DJ Boy (Japan) RAW Codes
Begin game with double amount of energy
Begin game with double energy units
Round 1 & 2 Boss starts on one energy bar (Also works on round 5 Boss rush)
Round 3 Boss starts on five energy bars (Also works on round 5 Boss rush)
Round 4 Boss starts on one energy bar (Also works on round 5 Boss rush)
Round 5 end Boss starts on one energy bar
Round 6 Boss starts on one energy bar
Round 1 & 2 Boss defeated on arrival (Also works on Round 5 Boss rush)
Round 5 end Boss defeated on arrival
Round 6 Boss defeated on arrival
Bosses never show up! * except final
* You must disable this code before Round 6 starts or else the game can’t end.
*Most* enemies need one hit to kill
*Of course, if you are using real hardware you can only use five codes so only five enemy types will be one hit. The codes are in sequential order, so the ones nearer the bottom will be for the late levels etc.
RAW (Emulator Only)
I was playing this the other day on my tablet and thought it would be good if you could keep the weapon power-ups you had accumulated after dying.
Achieving this was actually quite simple since Galoob had already done a bunch of Genie codes to always begin with a specific power-up, so I just dissected one of those codes as a base and then tailored it to what I wanted. So anyway, the following codes will let you keep the exact shot-power you last had before biting the dust