Remember to enter the cheat code and enable blood in the cheat menu to get the full effect for the last code.
note – these codes do not work with version 1.1
Use one of the following codes, choose Sub-Zero and when the time comes execute the fatality in the usual way.. I’m sure you remember
Floaty slide-attack roast
Ice breath burn
One Hit Kills
Always maximum Hit Power after losing life
DJ Boy is an early generation Mega Drive game that was ported from a relatively obscure coin-op.
I did some codes for the Japanese version, please keep in mind that they are not compatible with US or EU versions.
DJ Boy (Japan) Codes
Begin game with double amount of energy
Begin game with double energy units
Round 1 & 2 Boss starts on one energy bar (Also works on round 5 Boss rush)
Round 3 Boss starts on five energy bars (Also works on round 5 Boss rush)
Round 4 Boss starts on one energy bar (Also works on round 5 Boss rush)
Round 5 end Boss starts on one energy bar
Round 6 Boss starts on one energy bar
Round 1 & 2 Boss defeated on arrival (Also works on Round 5 Boss rush)
Round 5 end Boss defeated on arrival
Round 6 Boss defeated on arrival
Bosses never show up! * except final
* You must disable this code before Round 6 starts or else the game can’t end.
This is an okay side scrolling beat ’em up that oddly enough was produced by the makers of Warcraft and Blackthorne…for a change there is not an Orc in sight!
I think TDAROS comic-book style artwork is well drawn and overall the sprites are bold and colourful but with the animations only being adequate. The collision detection is a little ropey at times e.g. grappling is not exact science but essentially the game is playable.
There is no two player mode which is always a bummer but what can you do. There are not too many unique aspects to the game other than that you can fly when you want – at the start of the game there are some electric barriers to fly over but the designers quickly give up on these types of obstacles.
Chainsaw refuses to plummet to the earth
Interestingly enemies can be thrown into the background destroying parts of the scenery much like Jaleco’s arcade 64th Street. Another fun touch was throwing baddies off the top of buildings in this manner and seeing them grab the ledge to climb back up again! At the end of the day, you would expect to feel uber powerful playing as Superman but the designers just made it a conventional brawler with a theme.
I still think it is worth a once over though and with these codes I think the game is less grindy and more fun
*Most* enemies need one hit to kill
*Some enemies (Tick\Razorback) use vehicles at times and when I changed the value this enemy would become impossible to hit when in the vehicle, he -could- be knocked out of the vehicle by using the special power but I removed this code all the same. All instances of Doomsday he needs only one hit but the later bosses remain unchanged so stay on your toes.
I was playing this the other day on my tablet and thought it would be good if you could keep the weapon power-ups you had accumulated after dying.
Achieving this was actually quite simple since Galoob had already done a bunch of Genie codes to always begin with a specific power-up, so I just dissected one of those codes as a base and then tailored it to what I wanted. So anyway, the following codes will let you keep the exact shot-power you last had before biting the dust