Sonic Blastman (J) (SNES) Game Genie codes

sbj2 note – Japan version only!

 

Apple grants extra-life instead of health

33AF-0D6F
CFAF-0DAF

Burger grants extra-life instead of health

33A4-0F6F
CFA4-0FAF

Roast Chicken grants extra-life instead of health

33A4-076F
CFA4-07AF

Money bag grants extra D-Punch

33A7-07DF
C7A7-070F
DEA7-076F

Enemies begin with less health

note – the end-level Boss health bar may not be visible but you can still defeat him.

1B21-AD07
DD21-ADA7

Dazzle effect (see stars, can’t move) after using whirlwind attack can be broken by any input – e.g. walk any direction or punch etc.

DDCD-D767
DDCD-D7A7

 

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ShadowHawk (SNES) PAR Codes

Not much really to say about this one, something interesting is you probably never heard of it. And I assure you there is a good reason for that…I will let you employ your superior Batman-esque detective skills to figure out why.

On playing this game I was reminded strangely of Maximum Carnage, I suppose the obligatory comic book cut scenes and how building architecture looks eerily similar in both games. Aside from that, the basic game design made me think more of the home computer game of Suburban Commando, which also emphasized perpetually fighting street thugs, walking through hidden walls to find secret areas and having one on one fighting sequences for boss encounters.

ShadowHawk PAR Codes

Lives – 7E00CC:02

Energy – 7E00CD:7F

commando_secrets

Suburban Commando – Ooh, the secrets!

shadowhawk_secrets

ShadowHawk – Ooh, the secrets!