DJ Boy (J) (Mega Drive) New Codes

Hiho folks,

DJ Boy is an early generation Mega Drive game that was ported from a relatively obscure coin-op.

I did some codes for the Japanese version, please keep in mind that they are not compatible with US or EU versions.

DJ_sob

DJ Boy (Japan) Codes

Begin game with double amount of energy

04DED4:0008

Begin game with double energy units

04DEDC:0008

BOSS CODES

Round 1 & 2 Boss starts on one energy bar (Also works on round 5 Boss rush)

0611F2:103C
0611F4:0005

Round 3 Boss starts on five energy bars (Also works on round 5 Boss rush)

0586BE:103C
0586C0:0000

Round 4 Boss starts on one energy bar (Also works on round 5 Boss rush)

05ABE0:0005

Round 5 end Boss starts on one energy bar

061258:103C
06125A:0005

Round 6 Boss starts on one energy bar

0612C6:103C
0612C8:0005

Some alternatives

Round 1 & 2 Boss defeated on arrival (Also works on Round 5 Boss rush)

061208:6400

Round 5 end Boss defeated on arrival

06126E:6400

Round 6 Boss defeated on arrival

0612DC:6400

Another alternative

Bosses never show up! * except final

0644F4:42B9

djboyj * You must disable this code before Round 6 starts or else the game can’t end.

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The Death And Return Of Superman (Genesis) new Codes

Hi all,

This is an okay side scrolling beat ’em up that oddly enough was produced by the makers of Warcraft and Blackthorne…for a change there is not an Orc in sight!

I think TDAROS comic-book style artwork is well drawn and overall the sprites are bold and colourful but with the animations only being adequate. The collision detection is a little ropey at times e.g. grappling is not exact science but essentially the game is playable.

There is no two player mode which is always a bummer but what can you do. There are not too many unique aspects to the game other than that you can fly when you want – at the start of the game there are some electric barriers to fly over but the designers quickly give up on these types of obstacles.

superman-chainsaw

Chainsaw refuses to plummet to the earth

Interestingly enemies can be thrown into the background destroying parts of the scenery much like Jaleco’s arcade 64th Street. Another fun touch was throwing baddies off the top of buildings in this manner and seeing them grab the ledge to climb back up again! At the end of the day, you would expect to feel uber powerful playing as Superman but the designers just made it a conventional brawler with a theme.

I still think it is worth a once over though and with these codes I think the game is less grindy and more fun

*Most* enemies need one hit to kill

*Some enemies (Tick\Razorback) use vehicles at times and when I changed the value this enemy would become impossible to hit when in the vehicle, he -could- be knocked out of the vehicle by using the special power but I removed this code all the same. All instances of Doomsday he needs only one hit but the later bosses remain unchanged so stay on your toes.

00C39E:0100
00C11A:1A01
00CA46:1000
00C3A6:0100
00CCC4:0100
00D082:0100
00E034:0100
00D2FC:0100
00D5BE:1A01
00D7EA:1A01
012070:0100
00DC4E:0100

Streets of Rage new PAR Codes

I am a huge fan of side scrolling beat ’em ups, I maintain that the original arcade Double Dragon is the single greatest ever, with DD2 falling in at close second of course.

I think running along side with Konami’s awesome entry to the fray – Vendetta (Crime Fighters 2) and Technos own Combatribes, Sega’s classic brawler Streets of Rage comes closest to staying true to the classic DD feel, combine that with some definite Final Fight flavour stirred into Sega’s primordial concoction, it certainly proved to be a recipe for success given the huge popularity of the game.

Great as the game is, one thing I personally didn’t like with Streets of Rage was how the weapons fatigue rather quickly and disappear. So, what I wanted to achieve was to let the player(s) carry weapons throughout a level and on ALL levels…this did take some doing (those knives REALLY kept me busy), but I think I managed it  🙂

recommend emulator Kega Fusion 3.64. Enjoy!

FFC9D0:0001 Weapons don’t break and disappear (Code 1)
FFCA50:0001 Weapons don’t break and disappear (Code 2)
FFCAD0:0001 Weapons don’t break and disappear (Code 3)
FFCB50:0001 Weapons don’t break and disappear (Code 4)
FFCBD0:0001 Weapons don’t break and disappear (Code 5)
FFCC50:0001 Weapons don’t break and disappear (Code 6)
FFCD50:0001 Weapons don’t break and disappear (Code 7)
FFCDD0:0001 Weapons don’t break and disappear (Code 8)

PARgen

Toxic Crusaders Sega Genesis PAR Codes

Howdy all,

Well, I said in my first post I would add other platforms in the future,  so here are my first set of Pro Action Replay codes for the Sega Mega Drive\Genesis game Toxic Crusaders.

Firstly, it must be said this isn’t a much beloved game from what I’ve read around the net, but I am a bit of long time Toxie fan, I think the game is quite a fun novelty, I particularly like the art direction, some of those bosses definitely look pretty funky.  The video game is a side-scrolling beat ’em up slash platform romp in the vein of games like Double Dragon, TMNT, Battle Toads…to me those seem like the major influences anyway.

If you want to look at a retro review of the game from British mag Mean Machines Sega, click here

The game is of course based on the cartoon show from the early 90s from Fred Wolf productions (Murakami Wolf Swenson), the same guys who brought you the original TMNT cartoon that spanned the late 80s & early 90s. I took a trip down memory lane and checked out an episode of TC today on Tube and I think the pervading tongue in cheek  vibe is quite in sync with the tone of the later season TMNT episodes which constantly break the fourth wall, there are a smattering of off-kilter jokes for ‘older kids’ and most of the human characters look disturbingly like Llyod Kaufman….it’s fun, I really enjoyed revisiting it!

 

 

Toxic Crusaders PAR Codes

Yvonne-picnote: I found these codes while using the character Junkyard, and since this can be a two player game Toxie has different addresses for Lives, health etc. The code for the Skates will only work with Junkyard, but the lives, nrg and invincibility will work with both Junkyard and No-Zone. I quickly did the lives for Toxie, I might do the others later. I tested these extensively on the emulator so there should be no problems, just remember in order to choose the other characters go into the options menu first.

I recommend using the Kega Fusion 3.64 emulator 

 

Infinite Lives (Toxie ONLY!)

FF2520:0004

Infinite Lives (Junkyard & No-Zone ONLY!)

FF2594:0004

Infinite NRG (Junkyard & No-Zone ONLY!)

FF256F:001E

Invincible (Junkyard & No-Zone ONLY!)

FF259B:0021

note: This code affects collision, so DON’T use it on the first level
because you need to use the skateboard to progress. Also, you cannot collect toxic bubbles or the power-up, however with Junkyard you could use this code in conjunction with the Skate code below.

Inf. Chopper fuel (You can crash it when you need to get out)

FF240C:0007

Always have Skates on (Junkyard ONLY!)

FF2598:0005

Emulator Only Codes

note: enable only the corresponding code when the Boss actually
appears, then turn it off again when it dies\retreats. I did track
down the fourth Boss nrg address but placing any value into it (even
if not frozen) would crash the game. These codes do NOT work with the
Boss Rush at the end.

Kill first Boss now!

FF3367:0000

Kill Second Boss now!

FF34E7:0000

Kill Third Boss now!

FF3247:0000

Kill Fifth Boss now!

FF3567:0000